OpenMW - the completely unofficial reimplementation of Morrowind ================================================================ OpenMW is an open source reimplementation of the Morrowind game engine. For more information, see README.txt or http://openmw.snaptoad.com/ Building from source ==================== Supported Windows platforms: ---------------------------- Mostly tested on Windows XP, but Vista is also rumored to work. If you manage to compile or run OpenMW on another Windows platform (9x/Me/NT/2000), please let me know. At the moment, only command line building is supported. Dependencies: ------------- To compile OpenMW you need Mingw with g++ (a C++ compiler) and gdc (the D compiler.) You can find them here: Mingw: http://sourceforge.net/projects/mingw/ gdc: http://sourceforge.net/projects/gdcwin/ Note that the "official" D compiler, DMD, will not currently work on Windows, because it is uses an object format incompatible with most C++ compilers. All library dependencies are included in the file openmw-dll-pack.zip. Simply download this file and unpack it in the same directory as the OpenMW source code. You should not need to download any other dependencies. Setting everything up --------------------- First, install Mingw (get the automatic installer.) Make sure gcc and g++ packages are selected. Next install the gdcwin installer (the package named 'gdc') and install it in the same directory as Mingw. Open a command line. Set up your PATH to include Mingw and gdc (eg. "set PATH=%PATH%;c:\mingw\bin"). Next you must make sure the D include files are found by the compiler. Run the following command: set DFLAGS=-Ic:\mingw\include\d\3.4.5\ where the path following -I is the path of your Mingw GDC include directory. Make sure the commands g++ and gdc work (should output "no input files".) Building -------- To build, simply run build_openmw.bat Running ------- For instructions on how to set everything up after compilation, see README-win32.txt. Good luck!