// // Created by koncord on 25.08.17. // #pragma once #include <string> #include <components/openmw-mp/Base/BasePlayer.hpp> class LuaState; class CellState { public: static void Init(LuaState &lua); explicit CellState(mwmp::CellState state); public: mwmp::CellState::Type getStateType() const; std::string getDescription() const; private: mwmp::CellState state; };