#ifndef OPENMW_ESM_WEATHERSTATE_H #define OPENMW_ESM_WEATHERSTATE_H #include <map> #include <string> #include <vector> namespace ESM { class ESMReader; class ESMWriter; struct RegionWeatherState { int mWeather; std::vector<char> mChances; }; struct WeatherState { std::string mCurrentRegion; float mTimePassed; bool mFastForward; float mWeatherUpdateTime; float mTransitionFactor; int mCurrentWeather; int mNextWeather; int mQueuedWeather; std::map<std::string, RegionWeatherState> mRegions; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif