#include "extensions.hpp" #include #include #include #include #include "interpretercontext.hpp" #include "../mwworld/world.hpp" #include "../mwsound/soundmanager.hpp" namespace MWScript { namespace Sound { class OpSay : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string file = runtime.getStringLiteral (runtime[0]); runtime.pop(); std::string text = runtime.getStringLiteral (runtime[0]); runtime.pop(); context.getSoundManager().say (context.getReference(), file, text, context); } }; class OpSayDone : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); runtime.push (context.getSoundManager().sayDone (context.getReference(), context)); } }; class OpStreamMusic : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); context.getSoundManager().streamMusic (sound, context); } }; class OpPlaySound : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); context.getSoundManager().playSound (sound, 1.0, 1.0, context); } }; class OpPlaySoundVP : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); float volume = *reinterpret_cast (&runtime[0]); runtime.pop(); float pitch = *reinterpret_cast (&runtime[0]); runtime.pop(); context.getSoundManager().playSound (sound, volume, pitch, context); } }; class OpPlaySound3D : public Interpreter::Opcode0 { bool mLoop; public: OpPlaySound3D (bool loop) : mLoop (loop) {} virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); context.getSoundManager().playSound3D (context.getReference(), sound, 1.0, 1.0, mLoop, context); } }; class OpPlaySoundVP3D : public Interpreter::Opcode0 { bool mLoop; public: OpPlaySoundVP3D (bool loop) : mLoop (loop) {} virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); float volume = *reinterpret_cast (&runtime[0]); runtime.pop(); float pitch = *reinterpret_cast (&runtime[0]); runtime.pop(); context.getSoundManager().playSound3D (context.getReference(), sound, volume, pitch, mLoop, context); } }; class OpStopSound : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); std::string sound = runtime.getStringLiteral (runtime[0]); runtime.pop(); context.getSoundManager().stopSound3D (context.getReference(), sound, context); } }; class OpGetSoundPlaying : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWScript::InterpreterContext& context = static_cast (runtime.getContext()); int index = runtime[0]; runtime.pop(); runtime.push (context.getSoundManager().getSoundPlaying ( context.getReference(), runtime.getStringLiteral (index), context)); } }; const int opcodeSay = 0x2000001; const int opcodeSayDone = 0x2000002; const int opcodeStreamMusic = 0x2000003; const int opcodePlaySound = 0x2000004; const int opcodePlaySoundVP = 0x2000005; const int opcodePlaySound3D = 0x2000006; const int opcodePlaySound3DVP = 0x2000007; const int opcodePlayLoopSound3D = 0x2000008; const int opcodePlayLoopSound3DVP = 0x2000009; const int opcodeStopSound = 0x200000a; const int opcodeGetSoundPlaying = 0x200000b; void registerExtensions (Compiler::Extensions& extensions) { extensions.registerInstruction ("say", "SS", opcodeSay); extensions.registerFunction ("saydone", 'l', "", opcodeSayDone); extensions.registerInstruction ("streammusic", "S", opcodeStreamMusic); extensions.registerInstruction ("playsound", "c", opcodePlaySound); extensions.registerInstruction ("playsoundvp", "cff", opcodePlaySoundVP); extensions.registerInstruction ("playsound3d", "c", opcodePlaySound3D); extensions.registerInstruction ("playsound3dvp", "cff", opcodePlaySound3DVP); extensions.registerInstruction ("playloopsound3d", "c", opcodePlayLoopSound3D); extensions.registerInstruction ("playloopsound3dvp", "cff", opcodePlayLoopSound3DVP); extensions.registerInstruction ("stopsound", "c", opcodeStopSound); extensions.registerFunction ("getsoundplaying", 'l', "c", opcodeGetSoundPlaying); } void installOpcodes (Interpreter::Interpreter& interpreter) { interpreter.installSegment5 (opcodeSay, new OpSay); interpreter.installSegment5 (opcodeSayDone, new OpSayDone); interpreter.installSegment5 (opcodeStreamMusic, new OpStreamMusic); interpreter.installSegment5 (opcodePlaySound, new OpPlaySound); interpreter.installSegment5 (opcodePlaySoundVP, new OpPlaySoundVP); interpreter.installSegment5 (opcodePlaySound3D, new OpPlaySound3D (false)); interpreter.installSegment5 (opcodePlaySound3DVP, new OpPlaySoundVP3D (false)); interpreter.installSegment5 (opcodePlayLoopSound3D, new OpPlaySound3D (true)); interpreter.installSegment5 (opcodePlayLoopSound3DVP, new OpPlaySoundVP3D (true)); interpreter.installSegment5 (opcodeStopSound, new OpStopSound); interpreter.installSegment5 (opcodeGetSoundPlaying, new OpGetSoundPlaying); } } }