#include "cellstore.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "ptr.hpp" namespace MWWorld { CellStore::CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded) { mWaterLevel = cell->mWater; } void CellStore::load (const ESMS::ESMStore &store, std::vector &esm) { if (mState!=State_Loaded) { if (mState==State_Preloaded) mIds.clear(); std::cout << "loading cell " << cell->getDescription() << std::endl; loadRefs (store, esm); mState = State_Loaded; } } void CellStore::preload (const ESMS::ESMStore &store, std::vector &esm) { if (mState==State_Unloaded) { listRefs (store, esm); mState = State_Preloaded; } } void CellStore::listRefs(const ESMS::ESMStore &store, std::vector &esm) { assert (cell); if (cell->mContextList.size() == 0) return; // this is a dynamically generated cell -> skipping. // Load references from all plugins that do something with this cell. for (size_t i = 0; i < cell->mContextList.size(); i++) { // Reopen the ESM reader and seek to the right position. int index = cell->mContextList.at(i).index; cell->restore (esm[index], i); ESM::CellRef ref; // Get each reference in turn while (cell->getNextRef (esm[index], ref)) { std::string lowerCase; std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase), (int(*)(int)) std::tolower); // TODO: Fully support deletion of references. mIds.push_back (lowerCase); } } std::sort (mIds.begin(), mIds.end()); } void CellStore::loadRefs(const ESMS::ESMStore &store, std::vector &esm) { assert (cell); if (cell->mContextList.size() == 0) return; // this is a dynamically generated cell -> skipping. // Load references from all plugins that do something with this cell. for (size_t i = 0; i < cell->mContextList.size(); i++) { // Reopen the ESM reader and seek to the right position. int index = cell->mContextList.at(i).index; cell->restore (esm[index], i); ESM::CellRef ref; // Get each reference in turn while(cell->getNextRef(esm[index], ref)) { std::string lowerCase; std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase), (int(*)(int)) std::tolower); // TODO: Fully support deletion of references. int rec = store.find(ref.mRefID); ref.mRefID = lowerCase; /* We can optimize this further by storing the pointer to the record itself in store.all, so that we don't need to look it up again here. However, never optimize. There are infinite opportunities to do that later. */ switch(rec) { case ESM::REC_ACTI: activators.find(ref, store.activators); break; case ESM::REC_ALCH: potions.find(ref, store.potions); break; case ESM::REC_APPA: appas.find(ref, store.appas); break; case ESM::REC_ARMO: armors.find(ref, store.armors); break; case ESM::REC_BOOK: books.find(ref, store.books); break; case ESM::REC_CLOT: clothes.find(ref, store.clothes); break; case ESM::REC_CONT: containers.find(ref, store.containers); break; case ESM::REC_CREA: creatures.find(ref, store.creatures); break; case ESM::REC_DOOR: doors.find(ref, store.doors); break; case ESM::REC_INGR: ingreds.find(ref, store.ingreds); break; case ESM::REC_LEVC: creatureLists.find(ref, store.creatureLists); break; case ESM::REC_LEVI: itemLists.find(ref, store.itemLists); break; case ESM::REC_LIGH: lights.find(ref, store.lights); break; case ESM::REC_LOCK: lockpicks.find(ref, store.lockpicks); break; case ESM::REC_MISC: miscItems.find(ref, store.miscItems); break; case ESM::REC_NPC_: npcs.find(ref, store.npcs); break; case ESM::REC_PROB: probes.find(ref, store.probes); break; case ESM::REC_REPA: repairs.find(ref, store.repairs); break; case ESM::REC_STAT: statics.find(ref, store.statics); break; case ESM::REC_WEAP: weapons.find(ref, store.weapons); break; case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break; default: std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n"; } } } } }