# local files set(GAME main.cpp engine.cpp ${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.rc ${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.exe.manifest ) if (ANDROID) set(GAME ${GAME} android_main.cpp) endif() set(GAME_HEADER engine.hpp ) source_group(game FILES ${GAME} ${GAME_HEADER}) add_openmw_dir (mwrender actors objects renderingmanager animation rotatecontroller sky npcanimation vismask creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager bulletdebugdraw globalmap characterpreview camera viewovershoulder localmap water terrainstorage ripplesimulation renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover ) add_openmw_dir (mwinput actions actionmanager bindingsmanager controllermanager controlswitch inputmanagerimp mousemanager keyboardmanager sdlmappings sensormanager ) add_openmw_dir (mwgui layout textinput widgets race class birth review windowmanagerimp console dialogue windowbase statswindow messagebox journalwindow charactercreation mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin formatting inventorywindow container hud countdialog tradewindow settingswindow confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher ) add_openmw_dir (mwdialogue dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest ) add_openmw_dir (mwscript locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions guiextensions soundextensions skyextensions statsextensions containerextensions aiextensions controlextensions extensions globalscripts ref dialogueextensions animationextensions transformationextensions consoleextensions userextensions ) add_openmw_dir (mwsound soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings ) add_openmw_dir (mwworld refdata worldimp scene globals class action nullaction actionteleport containerstore actiontalk actiontake manualref player cellvisitors failedaction cells localscripts customdata inventorystore ptr actionopen actionread actionharvest actionequip timestamp actionalchemy cellstore actionapply actioneat store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor contentloader esmloader actiontrap cellreflist cellref weather projectilemanager cellpreloader datetimemanager ) add_openmw_dir (mwphysics physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback ) add_openmw_dir (mwclass classes activator creature npc weapon armor potion apparatus book clothing container door ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart ) add_openmw_dir (mwmechanics mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning character actors objects aistate trading weaponpriority spellpriority weapontype spellutil tickableeffects spellabsorption linkedeffects ) add_openmw_dir (mwstate statemanagerimp charactermanager character quicksavemanager ) add_openmw_dir (mwbase environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager inputmanager windowmanager statemanager ) add_openmw_dir (mwmp Main Networking LocalSystem LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList ObjectList Worldstate Cell CellController GUIController MechanicsHelper RecordHelper ScriptController ) add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog ) add_openmw_dir(mwmp/processors BaseClientPacketProcessor SystemProcessor PlayerProcessor ObjectProcessor ActorProcessor WorldstateProcessor ProcessorInitializer ) add_openmw_dir (mwmp/processors/system ProcessorSystemHandshake ) add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack ProcessorActorAuthority ProcessorActorCast ProcessorActorCellChange ProcessorActorDeath ProcessorActorEquipment ProcessorActorList ProcessorActorPosition ProcessorActorSpeech ProcessorActorSpellsActive ProcessorActorStatsDynamic ProcessorActorTest ) add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageBox ProcessorUserDisconnected ProcessorUserMyID ProcessorGameSettings ProcessorPlayerAlly ProcessorPlayerAnimFlags ProcessorPlayerAnimPlay ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBehavior ProcessorPlayerBook ProcessorPlayerBounty ProcessorPlayerCast ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerCooldowns ProcessorPlayerDeath ProcessorPlayerDisposition ProcessorPlayerEquipment ProcessorPlayerFaction ProcessorPlayerInput ProcessorPlayerInventory ProcessorPlayerItemUse ProcessorPlayerJail ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerMiscellaneous ProcessorPlayerMomentum ProcessorPlayerPosition ProcessorPlayerQuickKeys ProcessorPlayerReputation ProcessorPlayerResurrect ProcessorPlayerShapeshift ProcessorPlayerSkill ProcessorPlayerSpeech ProcessorPlayerSpellbook ProcessorPlayerSpellsActive ProcessorPlayerStatsDynamic ProcessorPlayerTopic ) add_openmw_dir (mwmp/processors/object BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectDelete ProcessorObjectDialogueChoice ProcessorObjectHit ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectRestock ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSound ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap ProcessorClientScriptLocal ProcessorScriptMemberShort ProcessorObjectMiscellaneous ) add_openmw_dir (mwmp/processors/worldstate ProcessorCellReset ProcessorClientScriptGlobal ProcessorClientScriptSettings ProcessorRecordDynamic ProcessorWorldCollisionOverride ProcessorWorldDestinationOverride ProcessorWorldKillCount ProcessorWorldMap ProcessorWorldRegionAuthority ProcessorWorldTime ProcessorWorldWeather ) # Main executable if (NOT ANDROID) openmw_add_executable(tes3mp ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ${APPLE_BUNDLE_RESOURCES} ) else () add_library(tes3mp SHARED ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ) endif () # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING # when we change the backend. include_directories( ${FFmpeg_INCLUDE_DIRS} ) set(OPENMW_LINK_TARGETS # CMake's built-in OSG finder does not use pkgconfig, so we have to # manually ensure the order is correct for inter-library dependencies. # This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`. # https://gitlab.kitware.com/cmake/cmake/-/issues/21701 ${OSGPARTICLE_LIBRARIES} ${OSGVIEWER_LIBRARIES} ${OSGGA_LIBRARIES} ${OSGSHADOW_LIBRARIES} ${OSGDB_LIBRARIES} ${OSGUTIL_LIBRARIES} ${OSG_LIBRARIES} ${Boost_SYSTEM_LIBRARY} ${Boost_THREAD_LIBRARY} ${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${OPENAL_LIBRARY} ${FFmpeg_LIBRARIES} ${MyGUI_LIBRARIES} ${SDL2_LIBRARY} ${RecastNavigation_LIBRARIES} "osg-ffmpeg-videoplayer" "oics" components ${RakNet_LIBRARY} ) if (USE_SYSTEM_TINYXML) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${TinyXML_LIBRARIES}) endif() if (NOT UNIX) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${SDL2MAIN_LIBRARY}) endif() if(OSG_STATIC) unset(_osg_plugins_static_files) add_library(openmw_osg_plugins INTERFACE) foreach(_plugin ${USED_OSG_PLUGINS}) string(TOUPPER ${_plugin} _plugin_uc) if(OPENMW_USE_SYSTEM_OSG) list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY}) else() list(APPEND _osg_plugins_static_files $) target_link_libraries(openmw_osg_plugins INTERFACE $) add_dependencies(openmw_osg_plugins ${${_plugin_uc}_LIBRARY}) endif() endforeach() # We use --whole-archive because OSG plugins use registration. get_whole_archive_options(_opts ${_osg_plugins_static_files}) target_link_options(openmw_osg_plugins INTERFACE ${_opts}) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} openmw_osg_plugins) if(OPENMW_USE_SYSTEM_OSG) # OSG plugin pkgconfig files are missing these dependencies. # https://github.com/openscenegraph/OpenSceneGraph/issues/1052 set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} freetype jpeg png) endif() endif(OSG_STATIC) if (ANDROID) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} EGL android log z) endif (ANDROID) if (USE_SYSTEM_TINYXML) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${TinyXML_LIBRARIES}) endif() if (NOT UNIX) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${SDL2MAIN_LIBRARY}) endif() # Fix for not visible pthreads functions for linker with glibc 2.15 if (UNIX AND NOT APPLE) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${CMAKE_THREAD_LIBS_INIT}) endif() if(APPLE) set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources") set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR}) set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR}) add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files) configure_file("${OpenMW_BINARY_DIR}/defaults.bin" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY) configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY) find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK}) if (FFmpeg_FOUND) find_library(COREVIDEO_FRAMEWORK CoreVideo) find_library(VDA_FRAMEWORK VideoDecodeAcceleration) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK}) endif() endif(APPLE) if (BUILD_WITH_CODE_COVERAGE) add_definitions (--coverage) set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS} gcov) endif() if (MSVC) # Debug version needs increased number of sections beyond 2^16 if (CMAKE_CL_64) set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj") endif (CMAKE_CL_64) endif (MSVC) if(BUILD_OPENMW) if (NOT ANDROID) openmw_add_executable(openmw ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ${APPLE_BUNDLE_RESOURCES} ) else () add_library(openmw SHARED ${OPENMW_FILES} ${GAME} ${GAME_HEADER} ) endif () target_link_libraries(tes3mp ${OPENMW_LINK_TARGETS}) if(APPLE) add_custom_command(TARGET tes3mp POST_BUILD COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources") endif(APPLE) if (WIN32) INSTALL(TARGETS openmw RUNTIME DESTINATION ".") endif (WIN32) endif() if(BUILD_OPENMW_VR) # Use of FetchContent to include the OpenXR SDK requires CMake 3.11 if(${CMAKE_VERSION} VERSION_LESS "3.11") message(FATAL_ERROR "Building tes3mp_vr requires CMake version 3.11 or later.") endif() # TODO: Openmw and openmw_vr should preferrably share game code as a static or shared library # instead of being compiled separately, though for now that's not possible as i depend on # USE_OPENXR preprocessor switches. set(OPENMW_VR_FILES vrengine.cpp ) add_openmw_dir (mwvr openxraction openxractionset openxrdebug openxrinput openxrmanager openxrmanagerimpl openxrplatform openxrswapchain openxrswapchainimage openxrswapchainimpl openxrtracker openxrtypeconversions realisticcombat vranimation vrcamera vrenvironment vrframebuffer vrgui vrinputmanager vrinput vrlistbox vrmetamenu vrpointer vrsession vrtracking vrtypes vrutil vrviewer vrvirtualkeyboard ) openmw_add_executable(tes3mp_vr ${OPENMW_FILES} ${OPENMW_VR_FILES} ${GAME} ${GAME_HEADER} ${APPLE_BUNDLE_RESOURCES} ) configure_resource_file(${OpenMW_SOURCE_DIR}/files/xrcontrollersuggestions.xml "${OpenMW_BINARY_DIR}" "xrcontrollersuggestions.xml") ########### Import the OpenXR SDK # Force the openxr-sdk to use its bundled jsoncpp to avoid problems from system jsoncpp if present set(BUILD_WITH_SYSTEM_JSONCPP off) include(FetchContent) FetchContent_Declare( OpenXR GIT_REPOSITORY https://github.com/KhronosGroup/OpenXR-SDK.git GIT_TAG release-1.0.15 ) FetchContent_MakeAvailable(OpenXR) target_link_libraries(tes3mp_vr openxr_loader) # Preprocessor variable used to control code paths to vr code if (WIN32) target_compile_options(tes3mp_vr PUBLIC -DUSE_OPENXR -DXR_USE_GRAPHICS_API_OPENGL -DXR_USE_GRAPHICS_API_D3D11 -DXR_USE_PLATFORM_WIN32) elseif(UNIX) target_compile_options(tes3mp_vr PUBLIC -DUSE_OPENXR -DXR_USE_GRAPHICS_API_OPENGL -DXR_USE_PLATFORM_XLIB) find_package(X11 REQUIRED) target_link_libraries(tes3mp_vr ${X11_LIBRARIES}) endif() target_link_libraries(tes3mp_vr ${OPENMW_LINK_TARGETS}) if(APPLE) add_custom_command(TARGET tes3mp_vr POST_BUILD COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources") endif(APPLE) if (WIN32) INSTALL(TARGETS tes3mp_vr RUNTIME DESTINATION ".") endif (WIN32) endif() if (WIN32) INSTALL(TARGETS tes3mp RUNTIME DESTINATION ".") endif (WIN32)