#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP #define OPENMW_PROCESSORPLAYERBOUNTY_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerBounty : public PlayerProcessor { public: ProcessorPlayerBounty() { BPP_INIT(ID_PLAYER_BOUNTY) } void Do(PlayerPacket &packet, Player &player) override { Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERBOUNTY_HPP