/* Monster - an advanced game scripting language Copyright (C) 2007-2009 Nicolay Korslund Email: WWW: http://monster.snaptoad.com/ This file (flags.d) is part of the Monster script language package. Monster is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ module monster.util.flags; // A generic bitwise flag manager. struct Flags(T) { T flags; void set(T t) { flags |= t; } void unset(T t) { flags ^= flags & t; } void set(T t, bool value) { if(value) set(t); else unset(t); assert(has(t) == value); } // Does it have all of the bits in the parameter set? bool has(T t) { return (flags & t) == t; } // Does it have any of the bits in the parameter set? bool hasAny(T t) { return (flags & t) != 0; } // For single-bit parameters, has() and hasAny() are identical. } unittest { Flags!(int) fl; assert(fl.flags == 0); // Try setting some flags assert(!fl.has(2)); fl.set(2); assert(fl.has(2)); assert(!fl.has(4)); fl.set(4, true); assert(fl.has(4)); assert(fl.flags == 6); // Make sure setting them again won't change anything fl.set(2); assert(fl.flags == 6); fl.set(4); assert(fl.flags == 6); fl.set(2, true); assert(fl.flags == 6); fl.set(4, true); assert(fl.flags == 6); // Test the has() and hasAny() functions with(fl) { assert( !has(1) ); // 1 is not set assert( has(2) ); // 2 is set assert( !has(3) ); // 2+1 is NOT set, because 1 is missing assert( has(4) ); // 4 is set assert( !has(5) ); // 4+1 is NOT set, 1 is missing assert( has(6) ); // 2+4 is set because both are present assert( !has(7) ); // 1+2+4 not set, 1 missing assert( !hasAny(1) );// 1 is not set assert( hasAny(2) ); // 2 is set assert( hasAny(3) ); // 2 is set and part of 3=1+2 assert( hasAny(4) ); // 4 is set assert( hasAny(5) ); // 4 is and is part of 5=1+4 assert( hasAny(6) ); // 2+4 is set assert( hasAny(7) ); // 2+4 are part of 7 assert( !hasAny(8) ); assert( !hasAny(9) ); } // Set a mixed flag fl.set(3); assert(fl.has(3)); assert(fl.has(7)); assert(fl.flags == 7); // Unset a flag fl.unset(2); assert(fl.flags == 5); // And again fl.unset(2); assert(fl.flags == 5); // Set and unset it with set() fl.set(2,true); assert(fl.flags == 7); fl.set(2,false); assert(fl.flags == 5); // Now try an enum enum MF { A = 1, B = 2, AB = 3, C = 4 } Flags!(MF) mf; mf.set(MF.A); assert(mf.has(MF.A)); assert(!mf.has(MF.AB)); mf.set(MF.B, true); assert(mf.has(MF.B)); assert(mf.has(MF.AB)); mf.unset(MF.B); assert(mf.has(MF.A)); assert(!mf.has(MF.B)); assert(!mf.has(MF.AB)); }