#ifndef MGUI_Inventory_H #define MGUI_Inventory_H #include "container.hpp" namespace MWWorld { class Environment; } namespace MyGUI { class Gui; class Widget; } namespace MWGui { class WindowManager; } namespace MWGui { class InventoryWindow : public MWGui::ContainerWindow { public: InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop); void openInventory(); }; } #endif // Inventory_H