// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORLEVEL_HPP #define OPENMW_PROCESSORLEVEL_HPP #include "apps/openmw-mp/PlayerProcessor.hpp" namespace mwmp { class ProcessorLevel : public PlayerProcessor { public: ProcessorLevel() { BPP_INIT(ID_PLAYER_LEVEL) } void Do(PlayerPacket &packet, Player &player) override { if (!player.creatureStats.mDead) { packet.setPlayer(&player); packet.Read(); //packet.Send(&player, true); Script::Call(player.getId()); } } }; } #endif //OPENMW_PROCESSORLEVEL_HPP