// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERDRAWSTATE_HPP #define OPENMW_PROCESSORPLAYERDRAWSTATE_HPP #include "apps/openmw-mp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerDrawState : public PlayerProcessor { public: ProcessorPlayerDrawState() { BPP_INIT(ID_PLAYER_DRAWSTATE) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); packet.setPlayer(&player); packet.Read(); //packet.Send(&player, true); player.sendToLoaded(&packet); } }; } #endif //OPENMW_PROCESSORPLAYERDRAWSTATE_HPP