#ifndef OPENMW_PROCESSOROBJECTACTIVATE_HPP #define OPENMW_PROCESSOROBJECTACTIVATE_HPP #include "../ObjectProcessor.hpp" #include namespace mwmp { class ProcessorObjectActivate : public ObjectProcessor { public: ProcessorObjectActivate() { BPP_INIT(ID_OBJECT_ACTIVATE) } void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override { LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str()); Script::Call(player.getId(), objectList.cell.getShortDescription().c_str()); } }; } #endif //OPENMW_PROCESSOROBJECTACTIVATE_HPP