#include "effect.hpp" #include "node.hpp" namespace Nif { void NiLight::SLight::read(NIFStream *nif) { dimmer = nif->getFloat(); ambient = nif->getVector3(); diffuse = nif->getVector3(); specular = nif->getVector3(); } void NiLight::read(NIFStream *nif) { Effect::read(nif); nif->getInt(); // 1 nif->getInt(); // 1? light.read(nif); } void NiTextureEffect::read(NIFStream *nif) { Effect::read(nif); int tmp = nif->getInt(); if(tmp) nif->getInt(); // always 1? /* 3 x Vector4 = [1,0,0,0] int = 2 int = 0 or 3 int = 2 int = 2 */ nif->skip(16*4); texture.read(nif); /* byte = 0 vector4 = [1,0,0,0] short = 0 short = -75 short = 0 */ nif->skip(23); } void NiTextureEffect::post(NIFFile *nif) { Effect::post(nif); texture.post(nif); } }