#ifndef OPENMW_PROCESSORPLAYERCHARGEN_HPP #define OPENMW_PROCESSORPLAYERCHARGEN_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerCharGen : public PlayerProcessor { public: ProcessorPlayerCharGen() { BPP_INIT(ID_PLAYER_CHARGEN) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); if (player.charGenState.currentStage == player.charGenState.endStage) Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERCHARGEN_HPP