#ifndef OPENMW_PROCESSORPLAYERDISPOSITION_HPP #define OPENMW_PROCESSORPLAYERDISPOSITION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerDisposition final: public PlayerProcessor { public: ProcessorPlayerDisposition() { BPP_INIT(ID_PLAYER_DISPOSITION) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { // Placeholder to be filled in later } }; } #endif //OPENMW_PROCESSORPLAYERDISPOSITION_HPP