#include "Worldstate.hpp" #include "Main.hpp" #include "Networking.hpp" using namespace mwmp; using namespace std; Worldstate::Worldstate() { hasPlayerCollision = true; hasActorCollision = true; hasPlacedObjectCollision = false; useActorCollisionForPlacedObjects = false; } Worldstate::~Worldstate() { } Networking *Worldstate::getNetworking() { return mwmp::Main::get().getNetworking(); }