#include "soundmanagerimp.hpp" #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/statemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "sound_output.hpp" #include "sound_buffer.hpp" #include "sound_decoder.hpp" #include "sound.hpp" #include "openal_output.hpp" #define SOUND_OUT "OpenAL" #include "ffmpeg_decoder.hpp" #ifndef SOUND_IN #define SOUND_IN "FFmpeg" #endif namespace MWSound { SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound) : mVFS(vfs) , mOutput(new DEFAULT_OUTPUT(*this)) , mMasterVolume(1.0f) , mSFXVolume(1.0f) , mMusicVolume(1.0f) , mVoiceVolume(1.0f) , mFootstepsVolume(1.0f) , mListenerUnderwater(false) , mListenerPos(0,0,0) , mListenerDir(1,0,0) , mListenerUp(0,0,1) , mPausedSoundTypes(0) { if(!useSound) return; mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f); std::cout << "Sound output: " << SOUND_OUT << std::endl; std::cout << "Sound decoder: " << SOUND_IN << std::endl; try { std::vector names = mOutput->enumerate(); std::cout <<"Enumerated output devices:"<< std::endl; for(size_t i = 0;i < names.size();i++) std::cout <<" "<init(devname); } catch(std::exception &e) { if(devname.empty()) throw; std::cerr <<"Failed to open device \""<init(); Settings::Manager::setString("device", "Sound", ""); } } catch(std::exception &e) { std::cout <<"Sound init failed: "<isInitialized()) { NameBufferMap::iterator sfxiter = mSoundBuffers.begin(); for(;sfxiter != mSoundBuffers.end();++sfxiter) { if(sfxiter->second.mHandle) mOutput->unloadSound(sfxiter->second.mHandle); sfxiter->second.mHandle = 0; } sfxiter = mVoiceSoundBuffers.begin(); for(;sfxiter != mVoiceSoundBuffers.end();++sfxiter) { if(sfxiter->second.mHandle) mOutput->unloadSound(sfxiter->second.mHandle); sfxiter->second.mHandle = 0; } } mOutput.reset(); } // Return a new decoder instance, used as needed by the output implementations DecoderPtr SoundManager::getDecoder() { return DecoderPtr(new DEFAULT_DECODER (mVFS)); } // Lookup a soundid for its sound data (resource name, local volume, // minRange and maxRange. The returned pointer is only valid temporarily. const Sound_Buffer *SoundManager::lookup(const std::string &soundId) { NameBufferMap::iterator sfxiter = mSoundBuffers.find(soundId); if(sfxiter == mSoundBuffers.end()) { // TODO: We could process all available ESM::Sound records on init // to pre-fill a non-resizing list, which would allow subsystems to // reference sounds by index instead of string. MWBase::World* world = MWBase::Environment::get().getWorld(); const ESM::Sound *snd = world->getStore().get().find(soundId); float volume, min, max; volume = static_cast(pow(10.0, (snd->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0)); if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0) { static const float fAudioDefaultMinDistance = world->getStore().get().find("fAudioDefaultMinDistance")->getFloat(); static const float fAudioDefaultMaxDistance = world->getStore().get().find("fAudioDefaultMaxDistance")->getFloat(); min = fAudioDefaultMinDistance; max = fAudioDefaultMaxDistance; } else { min = snd->mData.mMinRange; max = snd->mData.mMaxRange; } static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); min *= fAudioMinDistanceMult; max *= fAudioMaxDistanceMult; min = std::max(min, 1.0f); max = std::max(min, max); sfxiter = mSoundBuffers.insert(std::make_pair( soundId, Sound_Buffer("Sound/"+snd->mSound, volume, min, max) )).first; mVFS->normalizeFilename(sfxiter->second.mResourceName); sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName); } else if(!sfxiter->second.mHandle) sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName); return &sfxiter->second; } const Sound_Buffer *SoundManager::lookupVoice(const std::string &voicefile) { NameBufferMap::iterator sfxiter = mVoiceSoundBuffers.find(voicefile); if(sfxiter == mVoiceSoundBuffers.end()) { MWBase::World* world = MWBase::Environment::get().getWorld(); static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); static const float fAudioVoiceDefaultMinDistance = world->getStore().get().find("fAudioVoiceDefaultMinDistance")->getFloat(); static const float fAudioVoiceDefaultMaxDistance = world->getStore().get().find("fAudioVoiceDefaultMaxDistance")->getFloat(); float minDistance = fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult; float maxDistance = fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult; minDistance = std::max(minDistance, 1.f); maxDistance = std::max(minDistance, maxDistance); sfxiter = mVoiceSoundBuffers.insert(std::make_pair( voicefile, Sound_Buffer("sound/"+voicefile, 1.0f, minDistance, maxDistance) )).first; mVFS->normalizeFilename(sfxiter->second.mResourceName); sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName, &sfxiter->second.mLoudness); } else if(!sfxiter->second.mHandle) sfxiter->second.mHandle = mOutput->loadSound(sfxiter->second.mResourceName, &sfxiter->second.mLoudness); return &sfxiter->second; } // Gets the combined volume settings for the given sound type float SoundManager::volumeFromType(PlayType type) const { float volume = mMasterVolume; switch(type) { case Play_TypeSfx: volume *= mSFXVolume; break; case Play_TypeVoice: volume *= mVoiceVolume; break; case Play_TypeFoot: volume *= mFootstepsVolume; break; case Play_TypeMusic: volume *= mMusicVolume; break; case Play_TypeMask: break; default: break; } return volume; } void SoundManager::stopMusic() { if(mMusic) mMusic->stop(); mMusic.reset(); } void SoundManager::streamMusicFull(const std::string& filename) { if(!mOutput->isInitialized()) return; std::cout <<"Playing "<open(filename); mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic), 1.0f, Play_NoEnv|Play_TypeMusic); } catch(std::exception &e) { std::cout << "Music Error: " << e.what() << "\n"; } } void SoundManager::streamMusic(const std::string& filename) { streamMusicFull("Music/"+filename); } void SoundManager::startRandomTitle() { std::vector filelist; if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end()) { const std::map& index = mVFS->getIndex(); std::string pattern = "Music/" + mCurrentPlaylist; mVFS->normalizeFilename(pattern); std::map::const_iterator found = index.lower_bound(pattern); while (found != index.end()) { if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern) filelist.push_back(found->first); else break; ++found; } mMusicFiles[mCurrentPlaylist] = filelist; } else filelist = mMusicFiles[mCurrentPlaylist]; if(!filelist.size()) return; int i = Misc::Rng::rollDice(filelist.size()); // Don't play the same music track twice in a row if (filelist[i] == mLastPlayedMusic) { i = (i+1) % filelist.size(); } streamMusicFull(filelist[i]); } bool SoundManager::isMusicPlaying() { return mMusic && mMusic->isPlaying(); } void SoundManager::playPlaylist(const std::string &playlist) { mCurrentPlaylist = playlist; startRandomTitle(); } void SoundManager::say(const MWWorld::Ptr &ptr, const std::string &filename) { if(!mOutput->isInitialized()) return; try { std::string voicefile = Misc::StringUtils::lowerCase(filename); const Sound_Buffer *sfx = lookupVoice(voicefile); float basevol = volumeFromType(Play_TypeVoice); const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); MWBase::SoundPtr sound = mOutput->playSound3D(sfx->mHandle, objpos, sfx->mVolume, basevol, 1.0f, sfx->mMinDist, sfx->mMaxDist, Play_Normal|Play_TypeVoice, 0 ); mActiveSaySounds[ptr] = std::make_pair(sound, voicefile); } catch(std::exception &e) { std::cout <<"Sound Error: "<second.second); if(sfxiter != mVoiceSoundBuffers.end()) { float sec = snditer->second.first->getTimeOffset(); if(snditer->second.first->isPlaying()) return sfxiter->second.mLoudness.getLoudnessAtTime(sec); } } return 0.0f; } void SoundManager::say(const std::string& filename) { if(!mOutput->isInitialized()) return; try { std::string voicefile = Misc::StringUtils::lowerCase(filename); const Sound_Buffer *sfx = lookupVoice(voicefile); float basevol = volumeFromType(Play_TypeVoice); MWBase::SoundPtr sound = mOutput->playSound(sfx->mHandle, sfx->mVolume, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0 ); mActiveSaySounds[MWWorld::Ptr()] = std::make_pair(sound, voicefile); } catch(std::exception &e) { std::cout <<"Sound Error: "<second.first->isPlaying()) return false; } return true; } void SoundManager::stopSay(const MWWorld::Ptr &ptr) { SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr); if(snditer != mActiveSaySounds.end()) { snditer->second.first->stop(); mActiveSaySounds.erase(snditer); } } MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type) { MWBase::SoundPtr track; if(!mOutput->isInitialized()) return track; try { track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type); } catch(std::exception &e) { std::cout <<"Sound Error: "<second.begin(); for(;sndname != snditer->second.end();++sndname) { if(sndname->second == id && sndname->first->isPlaying()) return true; } } return false; } MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset) { MWBase::SoundPtr sound; if(!mOutput->isInitialized()) return sound; try { const Sound_Buffer *sfx = lookup(Misc::StringUtils::lowerCase(soundId)); float basevol = volumeFromType(type); sound = mOutput->playSound(sfx->mHandle, volume * sfx->mVolume, basevol, pitch, mode|type, offset ); mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, soundId)); } catch(std::exception&) { //std::cout <<"Sound Error: "<isInitialized()) return sound; try { // Look up the sound in the ESM data const Sound_Buffer *sfx = lookup(Misc::StringUtils::lowerCase(soundId)); float basevol = volumeFromType(type); const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000) return MWBase::SoundPtr(); sound = mOutput->playSound3D(sfx->mHandle, objpos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset ); if((mode&Play_NoTrack)) mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, soundId)); else mActiveSounds[ptr].push_back(std::make_pair(sound, soundId)); } catch(std::exception&) { //std::cout <<"Sound Error: "<isInitialized()) return sound; try { // Look up the sound in the ESM data const Sound_Buffer *sfx = lookup(Misc::StringUtils::lowerCase(soundId)); float basevol = volumeFromType(type); sound = mOutput->playSound3D(sfx->mHandle, initialPos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset ); mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, soundId)); } catch(std::exception &) { //std::cout <<"Sound Error: "<second.begin(); for(;sndname != snditer->second.end();++sndname) { if(sndname->first != sound) continue; sndname->first->stop(); snditer->second.erase(sndname); if(snditer->second.empty()) mActiveSounds.erase(snditer); return; } } } void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) { if(sndname->second != soundId) continue; sndname->first->stop(); snditer->second.erase(sndname); if(snditer->second.empty()) mActiveSounds.erase(snditer); return; } } } void SoundManager::stopSound3D(const MWWorld::Ptr &ptr) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) sndname->first->stop(); mActiveSounds.erase(snditer); } } void SoundManager::stopSound(const MWWorld::CellStore *cell) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->first != MWWorld::Ptr() && snditer->first != MWMechanics::getPlayer() && snditer->first.getCell() == cell) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) sndname->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } SaySoundMap::iterator sayiter = mActiveSaySounds.begin(); while(sayiter != mActiveSaySounds.end()) { if(sayiter->first != MWWorld::Ptr() && sayiter->first != MWMechanics::getPlayer() && sayiter->first.getCell() == cell) { sayiter->second.first->stop(); mActiveSaySounds.erase(sayiter++); } else ++sayiter; } } void SoundManager::stopSound(const std::string& soundId) { SoundMap::iterator snditer = mActiveSounds.find(MWWorld::Ptr()); if(snditer != mActiveSounds.end()) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) { if(sndname->second != soundId) continue; sndname->first->stop(); snditer->second.erase(sndname); if(snditer->second.empty()) mActiveSounds.erase(snditer); return; } } } void SoundManager::fadeOutSound3D(const MWWorld::Ptr &ptr, const std::string& soundId, float duration) { SoundMap::iterator snditer = mActiveSounds.find(ptr); if(snditer != mActiveSounds.end()) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) { if(sndname->second == soundId) sndname->first->setFadeout(duration); } } } bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const { return isPlaying(ptr, soundId); } void SoundManager::pauseSounds(int types) { if(mOutput->isInitialized()) { types &= Play_TypeMask; mOutput->pauseSounds(types); mPausedSoundTypes |= types; } } void SoundManager::resumeSounds(int types) { if(mOutput->isInitialized()) { types &= types&Play_TypeMask&mPausedSoundTypes; mOutput->resumeSounds(types); mPausedSoundTypes &= ~types; } } void SoundManager::updateRegionSound(float duration) { static float sTimeToNextEnvSound = 0.0f; static int total = 0; static std::string regionName = ""; static float sTimePassed = 0.0; MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::Ptr player = world->getPlayerPtr(); const ESM::Cell *cell = player.getCell()->getCell(); sTimePassed += duration; if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound) return; float a = Misc::Rng::rollClosedProbability(); // NOTE: We should use the "Minimum Time Between Environmental Sounds" and // "Maximum Time Between Environmental Sounds" fallback settings here. sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a); sTimePassed = 0; if(regionName != cell->mRegion) { regionName = cell->mRegion; total = 0; } const ESM::Region *regn = world->getStore().get().search(regionName); if(regn == NULL) return; std::vector::const_iterator soundIter; if(total == 0) { soundIter = regn->mSoundList.begin(); while(soundIter != regn->mSoundList.end()) { total += (int)soundIter->mChance; ++soundIter; } if(total == 0) return; } int r = Misc::Rng::rollDice(total); int pos = 0; soundIter = regn->mSoundList.begin(); while(soundIter != regn->mSoundList.end()) { if(r - pos < soundIter->mChance) { playSound(soundIter->mSound.toString(), 1.0f, 1.0f); break; } pos += soundIter->mChance; ++soundIter; } } void SoundManager::updateSounds(float duration) { static float timePassed = 0.0; timePassed += duration; if(timePassed < (1.0f/30.0f)) return; duration = timePassed; timePassed = 0.0f; // Make sure music is still playing if(!isMusicPlaying()) startRandomTitle(); Environment env = Env_Normal; if (mListenerUnderwater) { env = Env_Underwater; //play underwater sound if(!(mUnderwaterSound && mUnderwaterSound->isPlaying())) mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv); } else if(mUnderwaterSound) { mUnderwaterSound->stop(); mUnderwaterSound.reset(); } mOutput->updateListener( mListenerPos, mListenerDir, mListenerUp, env ); // Check if any sounds are finished playing, and trash them // Lower volume on fading out sounds SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { SoundNamePairList::iterator sndname = snditer->second.begin(); while(sndname != snditer->second.end()) { MWBase::SoundPtr sound = sndname->first; if(!sound->isPlaying()) { sndname = snditer->second.erase(sndname); continue; } const MWWorld::Ptr &ptr = snditer->first; if(!ptr.isEmpty()) { const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); sound->setPosition(objpos); if ((sound->mFlags & Play_RemoveAtDistance) && (mListenerPos - ptr.getRefData().getPosition().asVec3()).length2() > 2000*2000) { sndname = snditer->second.erase(sndname); continue; } } //update fade out if(sound->mFadeOutTime > 0.0f) { float soundDuration = duration; if(soundDuration > sound->mFadeOutTime) soundDuration = sound->mFadeOutTime; sound->setVolume(sound->mVolume - soundDuration/sound->mFadeOutTime*sound->mVolume); sound->mFadeOutTime -= soundDuration; } sound->update(); ++sndname; } if(snditer->second.empty()) mActiveSounds.erase(snditer++); else ++snditer; } SaySoundMap::iterator sayiter = mActiveSaySounds.begin(); while(sayiter != mActiveSaySounds.end()) { MWBase::SoundPtr sound = sayiter->second.first; if(!sound->isPlaying()) { mActiveSaySounds.erase(sayiter++); continue; } const MWWorld::Ptr &ptr = sayiter->first; if(!ptr.isEmpty()) { const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); sound->setPosition(objpos); if ((sound->mFlags & Play_RemoveAtDistance) && (mListenerPos - ptr.getRefData().getPosition().asVec3()).length2() > 2000*2000) { mActiveSaySounds.erase(sayiter++); continue; } } //update fade out if(sound->mFadeOutTime > 0.0f) { float soundDuration = duration; if(soundDuration > sound->mFadeOutTime) soundDuration = sound->mFadeOutTime; sound->setVolume(sound->mVolume - soundDuration/sound->mFadeOutTime*sound->mVolume); sound->mFadeOutTime -= soundDuration; } sound->update(); ++sayiter; } } void SoundManager::update(float duration) { if(!mOutput->isInitialized()) return; if (MWBase::Environment::get().getStateManager()->getState()!= MWBase::StateManager::State_NoGame) { updateSounds(duration); updateRegionSound(duration); } } void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings) { mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); SoundMap::iterator snditer = mActiveSounds.begin(); for(;snditer != mActiveSounds.end();++snditer) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) { sndname->first->mBaseVolume = volumeFromType(sndname->first->getPlayType()); sndname->first->update(); } } if(mMusic) { mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType()); mMusic->update(); } } void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up) { mListenerPos = pos; mListenerDir = dir; mListenerUp = up; MWWorld::Ptr player = MWMechanics::getPlayer(); const MWWorld::CellStore *cell = player.getCell(); mListenerUnderwater = ((cell->getCell()->mData.mFlags&ESM::Cell::HasWater) && mListenerPos.z() < cell->getWaterLevel()); } void SoundManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated) { SoundMap::iterator snditer = mActiveSounds.find(old); if(snditer != mActiveSounds.end()) { SoundNamePairList sndlist = snditer->second; mActiveSounds.erase(snditer); mActiveSounds[updated] = sndlist; } SaySoundMap::iterator sayiter = mActiveSaySounds.find(old); if(sayiter != mActiveSaySounds.end()) { SoundNamePair sndlist = sayiter->second; mActiveSaySounds.erase(sayiter); mActiveSaySounds[updated] = sndlist; } } // Default readAll implementation, for decoders that can't do anything // better void Sound_Decoder::readAll(std::vector &output) { size_t total = output.size(); size_t got; output.resize(total+32768); while((got=read(&output[total], output.size()-total)) > 0) { total += got; output.resize(total*2); } output.resize(total); } const char *getSampleTypeName(SampleType type) { switch(type) { case SampleType_UInt8: return "U8"; case SampleType_Int16: return "S16"; case SampleType_Float32: return "Float32"; } return "(unknown sample type)"; } const char *getChannelConfigName(ChannelConfig config) { switch(config) { case ChannelConfig_Mono: return "Mono"; case ChannelConfig_Stereo: return "Stereo"; case ChannelConfig_Quad: return "Quad"; case ChannelConfig_5point1: return "5.1 Surround"; case ChannelConfig_7point1: return "7.1 Surround"; } return "(unknown channel config)"; } size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type) { switch(config) { case ChannelConfig_Mono: frames *= 1; break; case ChannelConfig_Stereo: frames *= 2; break; case ChannelConfig_Quad: frames *= 4; break; case ChannelConfig_5point1: frames *= 6; break; case ChannelConfig_7point1: frames *= 8; break; } switch(type) { case SampleType_UInt8: frames *= 1; break; case SampleType_Int16: frames *= 2; break; case SampleType_Float32: frames *= 4; break; } return frames; } size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type) { return bytes / framesToBytes(1, config, type); } void SoundManager::clear() { SoundMap::iterator snditer = mActiveSounds.begin(); for(;snditer != mActiveSounds.end();++snditer) { SoundNamePairList::iterator sndname = snditer->second.begin(); for(;sndname != snditer->second.end();++sndname) sndname->first->stop(); } mActiveSounds.clear(); SaySoundMap::iterator sayiter = mActiveSaySounds.begin(); for(;sayiter != mActiveSaySounds.end();++sayiter) sayiter->second.first->stop(); mActiveSaySounds.clear(); stopMusic(); } }