#include "util.hpp" #include <osg/Node> #include <components/resource/resourcesystem.hpp> #include <components/resource/texturemanager.hpp> #include <components/misc/resourcehelpers.hpp> namespace MWRender { void overrideTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr<osg::Node> node) { if (texture.empty()) return; std::string correctedTexture = Misc::ResourceHelpers::correctTexturePath(texture, resourceSystem->getVFS()); // Not sure if wrap settings should be pulled from the overridden texture? osg::ref_ptr<osg::Texture2D> tex = resourceSystem->getTextureManager()->getTexture2D(correctedTexture, osg::Texture2D::CLAMP, osg::Texture2D::CLAMP); osg::ref_ptr<osg::StateSet> stateset; if (node->getStateSet()) stateset = static_cast<osg::StateSet*>(node->getStateSet()->clone(osg::CopyOp::SHALLOW_COPY)); else stateset = new osg::StateSet; stateset->setTextureAttribute(0, tex, osg::StateAttribute::OVERRIDE); node->setStateSet(stateset); } }