#include "importinventory.hpp" #include #include namespace ESSImport { void Inventory::load(ESM::ESMReader &esm) { while (esm.isNextSub("NPCO")) { ESM::ContItem contItem; esm.getHT(contItem); InventoryItem item; item.mId = contItem.mItem.toString(); item.mCount = contItem.mCount; if (esm.isNextSub("XIDX")) esm.skipHSub(); std::string script = esm.getHNOString("SCRI"); // script variables? // unsure if before or after ESM::CellRef if (!script.empty()) { if (esm.isNextSub("SLCS")) esm.skipHSub(); if (esm.isNextSub("SLSD")) // Short Data? esm.skipHSub(); if (esm.isNextSub("SLFD")) // Float Data? esm.skipHSub(); } // for XSOL and XCHG seen so far, but probably others too item.ESM::CellRef::loadData(esm); item.mCondition = -1; // FIXME: for Lights, this is actually a float esm.getHNOT(item.mCondition, "XHLT"); mItems.push_back(item); } // equipped items while (esm.isNextSub("WIDX")) { // note: same item can be equipped 2 items (e.g. 2 rings) // and will be *stacked* in the NPCO list, unlike openmw! esm.getSubHeader(); int itemIndex; // index of the item in the NPCO list esm.getT(itemIndex); // appears to be a relative index for only the *possible* slots this item can be equipped in, // i.e. 0 most of the time, unlike openmw slot enum index int slotIndex; esm.getT(slotIndex); } } }