#include "mapwindow.hpp" #include #include #include #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/player.hpp" #include "../mwworld/cellstore.hpp" #include "../mwrender/globalmap.hpp" #include "../components/esm/globalmap.hpp" #include "widgets.hpp" namespace MWGui { LocalMapBase::LocalMapBase() : mCurX(0) , mCurY(0) , mInterior(false) , mFogOfWar(true) , mLocalMap(NULL) , mMapDragAndDrop(false) , mPrefix() , mChanged(true) , mLayout(NULL) , mLastPositionX(0.0f) , mLastPositionY(0.0f) , mLastDirectionX(0.0f) , mLastDirectionY(0.0f) , mCompass(NULL) { } LocalMapBase::~LocalMapBase() { // Clear our "lost focus" delegate for marker widgets first, otherwise it will // fire when the widget is about to be destroyed and the mouse cursor is over it. // At that point, other widgets may already be destroyed, so applyFogOfWar (which is called by the delegate) would crash. for (std::vector::iterator it = mDoorMarkerWidgets.begin(); it != mDoorMarkerWidgets.end(); ++it) (*it)->eventMouseLostFocus.clear(); for (std::vector::iterator it = mMarkerWidgets.begin(); it != mMarkerWidgets.end(); ++it) (*it)->eventMouseLostFocus.clear(); } void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, OEngine::GUI::Layout* layout, bool mapDragAndDrop) { mLocalMap = widget; mLayout = layout; mMapDragAndDrop = mapDragAndDrop; mCompass = compass; // create 3x3 map widgets, 512x512 each, holding a 1024x1024 texture each const int widgetSize = 512; for (int mx=0; mx<3; ++mx) { for (int my=0; my<3; ++my) { MyGUI::ImageBox* map = mLocalMap->createWidget("ImageBox", MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize), MyGUI::Align::Top | MyGUI::Align::Left); MyGUI::ImageBox* fog = map->createWidget("ImageBox", MyGUI::IntCoord(0, 0, widgetSize, widgetSize), MyGUI::Align::Top | MyGUI::Align::Left); if (!mMapDragAndDrop) { map->setNeedMouseFocus(false); fog->setNeedMouseFocus(false); } mMapWidgets.push_back(map); mFogWidgets.push_back(fog); } } } void LocalMapBase::setCellPrefix(const std::string& prefix) { mPrefix = prefix; mChanged = true; } bool LocalMapBase::toggleFogOfWar() { mFogOfWar = !mFogOfWar; applyFogOfWar(); return mFogOfWar; } void LocalMapBase::applyFogOfWar() { for (int mx=0; mx<3; ++mx) { for (int my=0; my<3; ++my) { std::string image = mPrefix+"_"+ boost::lexical_cast(mCurX + (mx-1)) + "_" + boost::lexical_cast(mCurY + (-1*(my-1))); MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx]; fog->setImageTexture(mFogOfWar ? ((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog" : "black.png" ) : ""); } } notifyMapChanged (); } void LocalMapBase::onMarkerFocused (MyGUI::Widget* w1, MyGUI::Widget* w2) { // Workaround to not make the marker visible if it's under fog of war applyFogOfWar (); } void LocalMapBase::onMarkerUnfocused (MyGUI::Widget* w1, MyGUI::Widget* w2) { // Workaround to not make the marker visible if it's under fog of war applyFogOfWar (); } MyGUI::IntPoint LocalMapBase::getMarkerPosition(float worldX, float worldY, MarkerPosition& markerPos) { MyGUI::IntPoint widgetPos; // normalized cell coordinates float nX,nY; markerPos.interior = mInterior; if (!mInterior) { int cellX, cellY; MWBase::Environment::get().getWorld()->positionToIndex(worldX, worldY, cellX, cellY); const int cellSize = 8192; nX = (worldX - cellSize * cellX) / cellSize; // Image space is -Y up, cells are Y up nY = 1 - (worldY - cellSize * cellY) / cellSize; float cellDx = cellX - mCurX; float cellDy = cellY - mCurY; markerPos.cellX = cellX; markerPos.cellY = cellY; widgetPos = MyGUI::IntPoint(nX * 512 + (1+cellDx) * 512, nY * 512 - (cellDy-1) * 512); } else { int cellX, cellY; Ogre::Vector2 worldPos (worldX, worldY); MWBase::Environment::get().getWorld ()->getInteriorMapPosition (worldPos, nX, nY, cellX, cellY); markerPos.cellX = cellX; markerPos.cellY = cellY; // Image space is -Y up, cells are Y up widgetPos = MyGUI::IntPoint(nX * 512 + (1+(cellX-mCurX)) * 512, nY * 512 + (1-(cellY-mCurY)) * 512); } markerPos.nX = nX; markerPos.nY = nY; return widgetPos; } void LocalMapBase::setActiveCell(const int x, const int y, bool interior) { if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell mCurX = x; mCurY = y; mInterior = interior; mChanged = false; // clear all previous door markers for (std::vector::iterator it = mDoorMarkerWidgets.begin(); it != mDoorMarkerWidgets.end(); ++it) MyGUI::Gui::getInstance().destroyWidget(*it); mDoorMarkerWidgets.clear(); // Update the map textures for (int mx=0; mx<3; ++mx) { for (int my=0; my<3; ++my) { // map std::string image = mPrefix+"_"+ boost::lexical_cast(x + (mx-1)) + "_" + boost::lexical_cast(y + (-1*(my-1))); MyGUI::ImageBox* box = mMapWidgets[my + 3*mx]; if (MyGUI::RenderManager::getInstance().getTexture(image) != 0) box->setImageTexture(image); else box->setImageTexture("black.png"); } } MWBase::World* world = MWBase::Environment::get().getWorld(); // Retrieve the door markers we want to show std::vector doors; if (interior) { MWWorld::CellStore* cell = world->getInterior (mPrefix); world->getDoorMarkers(cell, doors); } else { for (int dX=-1; dX<2; ++dX) { for (int dY=-1; dY<2; ++dY) { MWWorld::CellStore* cell = world->getExterior (mCurX+dX, mCurY+dY); world->getDoorMarkers(cell, doors); } } } // Create a widget for each marker int counter = 0; for (std::vector::iterator it = doors.begin(); it != doors.end(); ++it) { MWBase::World::DoorMarker marker = *it; MarkerPosition markerPos; MyGUI::IntPoint widgetPos = getMarkerPosition(marker.x, marker.y, markerPos); MyGUI::IntCoord widgetCoord(widgetPos.left - 4, widgetPos.top - 4, 8, 8); ++counter; MyGUI::Button* markerWidget = mLocalMap->createWidget("ButtonImage", widgetCoord, MyGUI::Align::Default); markerWidget->setImageResource("DoorMarker"); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setUserString("Caption_TextOneLine", marker.name); markerWidget->eventMouseSetFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerFocused); markerWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerUnfocused); // Used by tooltips to not show the tooltip if marker is hidden by fog of war markerWidget->setUserString("IsMarker", "true"); markerWidget->setUserData(markerPos); mDoorMarkerWidgets.push_back(markerWidget); } updateMarkers(); applyFogOfWar(); // set the compass texture again, because MyGUI determines sorting of ImageBox widgets // based on the last setImageTexture call std::string tex = "textures\\compass.dds"; mCompass->setImageTexture(""); mCompass->setImageTexture(tex); } void LocalMapBase::setPlayerPos(const float x, const float y) { updateMarkers(); if (x == mLastPositionX && y == mLastPositionY) return; notifyPlayerUpdate (); MyGUI::IntSize size = mLocalMap->getCanvasSize(); MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height); MyGUI::IntCoord viewsize = mLocalMap->getCoord(); MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top); mLocalMap->setViewOffset(pos); mCompass->setPosition(MyGUI::IntPoint(512+x*512-16, 512+y*512-16)); mLastPositionX = x; mLastPositionY = y; } void LocalMapBase::setPlayerDir(const float x, const float y) { if (x == mLastDirectionX && y == mLastDirectionY) return; notifyPlayerUpdate (); MyGUI::ISubWidget* main = mCompass->getSubWidgetMain(); MyGUI::RotatingSkin* rotatingSubskin = main->castType(); rotatingSubskin->setCenter(MyGUI::IntPoint(16,16)); float angle = std::atan2(x,y); rotatingSubskin->setAngle(angle); mLastDirectionX = x; mLastDirectionY = y; } void LocalMapBase::addDetectionMarkers(int type) { std::vector markers; MWBase::World* world = MWBase::Environment::get().getWorld(); world->listDetectedReferences( world->getPlayerPtr(), markers, MWBase::World::DetectionType(type)); if (markers.empty()) return; std::string markerTexture; MyGUI::Colour markerColour; if (type == MWBase::World::Detect_Creature) { markerTexture = "textures\\menu_map_dcreature.dds"; markerColour = MyGUI::Colour(1,0,0,1); } if (type == MWBase::World::Detect_Key) { markerTexture = "textures\\menu_map_dkey.dds"; markerColour = MyGUI::Colour(0,1,0,1); } if (type == MWBase::World::Detect_Enchantment) { markerTexture = "textures\\menu_map_dmagic.dds"; markerColour = MyGUI::Colour(0,0,1,1); } int counter = 0; for (std::vector::iterator it = markers.begin(); it != markers.end(); ++it) { const ESM::Position& worldPos = it->getRefData().getPosition(); MarkerPosition markerPos; MyGUI::IntPoint widgetPos = getMarkerPosition(worldPos.pos[0], worldPos.pos[1], markerPos); MyGUI::IntCoord widgetCoord(widgetPos.left - 4, widgetPos.top - 4, 8, 8); ++counter; MyGUI::ImageBox* markerWidget = mLocalMap->createWidget("ImageBox", widgetCoord, MyGUI::Align::Default); markerWidget->setImageTexture(markerTexture); markerWidget->setUserString("IsMarker", "true"); markerWidget->setUserData(markerPos); markerWidget->setColour(markerColour); } } void LocalMapBase::updateMarkers() { // clear all previous markers for (std::vector::iterator it = mMarkerWidgets.begin(); it != mMarkerWidgets.end(); ++it) MyGUI::Gui::getInstance().destroyWidget(*it); mMarkerWidgets.clear(); addDetectionMarkers(MWBase::World::Detect_Creature); addDetectionMarkers(MWBase::World::Detect_Key); addDetectionMarkers(MWBase::World::Detect_Enchantment); // Add marker for the spot marked with Mark magic effect MWWorld::CellStore* markedCell = NULL; ESM::Position markedPosition; MWBase::Environment::get().getWorld()->getPlayer().getMarkedPosition(markedCell, markedPosition); if (markedCell && markedCell->isExterior() == !mInterior && (!mInterior || Misc::StringUtils::ciEqual(markedCell->getCell()->mName, mPrefix))) { MarkerPosition markerPos; MyGUI::IntPoint widgetPos = getMarkerPosition(markedPosition.pos[0], markedPosition.pos[1], markerPos); MyGUI::IntCoord widgetCoord(widgetPos.left - 4, widgetPos.top - 4, 8, 8); MyGUI::ImageBox* markerWidget = mLocalMap->createWidget("ImageBox", widgetCoord, MyGUI::Align::Default); markerWidget->setImageTexture("textures\\menu_map_smark.dds"); markerWidget->setUserString("IsMarker", "true"); markerWidget->setUserData(markerPos); mMarkerWidgets.push_back(markerWidget); } } // ------------------------------------------------------------------------------------------ MapWindow::MapWindow(DragAndDrop* drag, const std::string& cacheDir) : WindowPinnableBase("openmw_map_window.layout") , NoDrop(drag, mMainWidget) , mGlobal(false) , mGlobalMap(0) , mGlobalMapRender(0) { setCoord(500,0,320,300); getWidget(mLocalMap, "LocalMap"); getWidget(mGlobalMap, "GlobalMap"); getWidget(mGlobalMapImage, "GlobalMapImage"); getWidget(mGlobalMapOverlay, "GlobalMapOverlay"); getWidget(mPlayerArrowLocal, "CompassLocal"); getWidget(mPlayerArrowGlobal, "CompassGlobal"); mGlobalMap->setVisible (false); getWidget(mButton, "WorldButton"); mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked); mButton->setCaptionWithReplacing("#{sWorld}"); getWidget(mEventBoxGlobal, "EventBoxGlobal"); mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); mEventBoxGlobal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); getWidget(mEventBoxLocal, "EventBoxLocal"); mEventBoxLocal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); LocalMapBase::init(mLocalMap, mPlayerArrowLocal, this); } void MapWindow::renderGlobalMap(Loading::Listener* loadingListener) { mGlobalMapRender = new MWRender::GlobalMap(""); mGlobalMapRender->render(loadingListener); mGlobalMapImage->setImageTexture("GlobalMap.png"); mGlobalMapOverlay->setImageTexture("GlobalMapOverlay"); } MapWindow::~MapWindow() { delete mGlobalMapRender; } void MapWindow::setCellName(const std::string& cellName) { setTitle("#{sCell=" + cellName + "}"); } void MapWindow::addVisitedLocation(const std::string& name, int x, int y) { float worldX, worldY; mGlobalMapRender->cellTopLeftCornerToImageSpace (x, y, worldX, worldY); MyGUI::IntCoord widgetCoord( worldX * mGlobalMapRender->getWidth()+6, worldY * mGlobalMapRender->getHeight()+6, 12, 12); static int _counter=0; MyGUI::Button* markerWidget = mGlobalMapOverlay->createWidget("ButtonImage", widgetCoord, MyGUI::Align::Default); markerWidget->setImageResource("DoorMarker"); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setUserString("Caption_TextOneLine", name); ++_counter; markerWidget = mEventBoxGlobal->createWidget("", widgetCoord, MyGUI::Align::Default); markerWidget->setNeedMouseFocus (true); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setUserString("Caption_TextOneLine", name); CellId cell; cell.first = x; cell.second = y; mMarkers.push_back(cell); } void MapWindow::cellExplored(int x, int y) { mQueuedToExplore.push_back(std::make_pair(x,y)); } void MapWindow::onFrame(float dt) { for (std::vector::iterator it = mQueuedToExplore.begin(); it != mQueuedToExplore.end(); ++it) { mGlobalMapRender->exploreCell(it->first, it->second); } mQueuedToExplore.clear(); NoDrop::onFrame(dt); } void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { if (_id!=MyGUI::MouseButton::Left) return; mLastDragPos = MyGUI::IntPoint(_left, _top); } void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { if (_id!=MyGUI::MouseButton::Left) return; MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos; if (!mGlobal) mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff ); else mGlobalMap->setViewOffset( mGlobalMap->getViewOffset() + diff ); mLastDragPos = MyGUI::IntPoint(_left, _top); } void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender) { mGlobal = !mGlobal; mGlobalMap->setVisible(mGlobal); mLocalMap->setVisible(!mGlobal); mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" : "#{sWorld}"); if (mGlobal) globalMapUpdatePlayer (); } void MapWindow::onPinToggled() { MWBase::Environment::get().getWindowManager()->setMinimapVisibility(!mPinned); } void MapWindow::open() { mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight()); mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight()); // force markers to foreground for (unsigned int i=0; igetChildCount (); ++i) { if (mGlobalMapOverlay->getChildAt (i)->getName().substr(0,4) == "Door") mGlobalMapOverlay->getChildAt (i)->castType()->setImageResource("DoorMarker"); } globalMapUpdatePlayer(); mPlayerArrowGlobal->setImageTexture ("textures\\compass.dds"); } void MapWindow::globalMapUpdatePlayer () { // For interiors, position is set by WindowManager via setGlobalMapPlayerPosition if (MWBase::Environment::get().getWorld ()->isCellExterior ()) { Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedPosition (); Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedOrientation (); Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y); float worldX, worldY; mGlobalMapRender->worldPosToImageSpace (pos.x, pos.y, worldX, worldY); worldX *= mGlobalMapRender->getWidth(); worldY *= mGlobalMapRender->getHeight(); mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16)); MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain(); MyGUI::RotatingSkin* rotatingSubskin = main->castType(); rotatingSubskin->setCenter(MyGUI::IntPoint(16,16)); float angle = std::atan2(dir.x, dir.y); rotatingSubskin->setAngle(angle); // set the view offset so that player is in the center MyGUI::IntSize viewsize = mGlobalMap->getSize(); MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY); mGlobalMap->setViewOffset(viewoffs); } } void MapWindow::notifyPlayerUpdate () { globalMapUpdatePlayer (); } void MapWindow::notifyMapChanged () { // workaround to prevent the map from drawing on top of the button MyGUI::IntCoord oldCoord = mButton->getCoord (); MyGUI::Gui::getInstance().destroyWidget (mButton); mButton = mMainWidget->createWidget("MW_Button", oldCoord, MyGUI::Align::Bottom | MyGUI::Align::Right); mButton->setProperty ("ExpandDirection", "Left"); mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked); mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" : "#{sWorld}"); } void MapWindow::setGlobalMapPlayerPosition(float worldX, float worldY) { float x, y; mGlobalMapRender->worldPosToImageSpace (worldX, worldY, x, y); x *= mGlobalMapRender->getWidth(); y *= mGlobalMapRender->getHeight(); mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(x - 16, y - 16)); // set the view offset so that player is in the center MyGUI::IntSize viewsize = mGlobalMap->getSize(); MyGUI::IntPoint viewoffs(0.5*viewsize.width - x, 0.5*viewsize.height - y); mGlobalMap->setViewOffset(viewoffs); } void MapWindow::clear() { mMarkers.clear(); mGlobalMapRender->clear(); while (mEventBoxGlobal->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEventBoxGlobal->getChildAt(0)); while (mGlobalMapOverlay->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mGlobalMapOverlay->getChildAt(0)); } void MapWindow::write(ESM::ESMWriter &writer, Loading::Listener& progress) { ESM::GlobalMap map; mGlobalMapRender->write(map); map.mMarkers = mMarkers; writer.startRecord(ESM::REC_GMAP); map.save(writer); writer.endRecord(ESM::REC_GMAP); progress.increaseProgress(); } void MapWindow::readRecord(ESM::ESMReader &reader, int32_t type) { if (type == ESM::REC_GMAP) { ESM::GlobalMap map; map.load(reader); mGlobalMapRender->read(map); for (std::vector::iterator it = map.mMarkers.begin(); it != map.mMarkers.end(); ++it) { const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getStore().get().search(it->first, it->second); if (cell && !cell->mName.empty()) addVisitedLocation(cell->mName, it->first, it->second); } } } }