#include "animation.hpp" #include #include #include #include #include namespace MWRender { std::map Animation::sUniqueIDs; Animation::Animation(OEngine::Render::OgreRenderer& _rend) : mInsert(NULL) , mRend(_rend) , mTime(0.0f) , mStartTime(0.0f) , mStopTime(0.0f) , mAnimate(0) , mRindexI() , mTindexI() , mShapeNumber(0) , mShapeIndexI() , mTransformations(NULL) , mTextmappings(NULL) { } Animation::~Animation() { } void Animation::startScript(std::string groupname, int mode, int loops) { //If groupname is recognized set animate to true //Set the start time and stop time //How many times to loop if(groupname == "all") { mAnimate = loops; mTime = mStartTime; } else if(mTextmappings) { std::string startName = groupname + ": loop start"; std::string stopName = groupname + ": loop stop"; bool first = false; if(loops > 1) { startName = groupname + ": loop start"; stopName = groupname + ": loop stop"; for(std::map::iterator iter = mTextmappings->begin(); iter != mTextmappings->end(); iter++) { std::string current = iter->first.substr(0, startName.size()); std::transform(current.begin(), current.end(), current.begin(), ::tolower); std::string current2 = iter->first.substr(0, stopName.size()); std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower); if(current == startName) { mStartTime = iter->second; mAnimate = loops; mTime = mStartTime; first = true; } if(current2 == stopName) { mStopTime = iter->second; if(first) break; } } } if(!first) { startName = groupname + ": start"; stopName = groupname + ": stop"; for(std::map::iterator iter = mTextmappings->begin(); iter != mTextmappings->end(); iter++) { std::string current = iter->first.substr(0, startName.size()); std::transform(current.begin(), current.end(), current.begin(), ::tolower); std::string current2 = iter->first.substr(0, stopName.size()); std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower); if(current == startName) { mStartTime = iter->second; mAnimate = loops; mTime = mStartTime; first = true; } if(current2 == stopName) { mStopTime = iter->second; if(first) break; } } } } } void Animation::stopScript() { mAnimate = 0; } bool Animation::timeIndex(float time, const std::vector ×, int &i, int &j, float &x) { size_t count; if((count=times.size()) == 0) return false; if(time <= times[0]) { i = j = 0; x = 0.0; return true; } if(time >= times[count-1]) { i = j = count - 1; x = 0.0; return true; } if(i < 0 || (size_t)i >= count) i = 0; float tI = times[i]; if(time > tI) { j = i + 1; float tJ; while(time >= (tJ=times[j])) { i = j++; tI = tJ; } x = (time-tI) / (tJ-tI); return true; } if(time < tI) { j = i - 1; float tJ; while(time <= (tJ=times[j])) { i = j--; tI = tJ; } x = (time-tI) / (tJ-tI); return true; } j = i; x = 0.0; return true; } void Animation::handleAnimationTransforms() { } }