#ifndef OPENMW_COMPONENTS_ESMTERRAIN_LANDMANAGER_H #define OPENMW_COMPONENTS_ESMTERRAIN_LANDMANAGER_H #include <osg/Object> #include <components/resource/objectcache.hpp> #include <components/resource/resourcemanager.hpp> #include <components/esmterrain/storage.hpp> namespace ESM { struct Land; } namespace MWRender { class LandManager : public Resource::GenericResourceManager<std::pair<int, int> > { public: LandManager(int loadFlags); /// @note Will return nullptr if not found. osg::ref_ptr<ESMTerrain::LandObject> getLand(int x, int y); virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const; private: int mLoadFlags; }; } #endif