#include "Factions.hpp" #include #include #include #include using namespace mwmp; Faction tempFaction; const Faction emptyFaction = {}; void FactionFunctions::InitializeFactionChanges(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->factionChanges.factions.clear(); } unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.count; } unsigned char FactionFunctions::GetFactionChangesAction(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.action; } const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->factionChanges.count) return "invalid"; return player->factionChanges.factions.at(i).factionId.c_str(); } int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.factions.at(i).rank; } bool FactionFunctions::GetFactionExpulsionState(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, false); return player->factionChanges.factions.at(i).isExpelled; } int FactionFunctions::GetFactionReputation(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->factionChanges.factions.at(i).reputation; } void FactionFunctions::SetFactionChangesAction(unsigned short pid, unsigned char action) noexcept { Player *player; GET_PLAYER(pid, player, ); player->factionChanges.action = action; } void FactionFunctions::SetFactionId(const char* factionId) noexcept { tempFaction.factionId = factionId; } void FactionFunctions::SetFactionRank(unsigned int rank) noexcept { tempFaction.rank = rank; } void FactionFunctions::SetFactionExpulsionState(bool expulsionState) noexcept { tempFaction.isExpelled = expulsionState; } void FactionFunctions::SetFactionReputation(int reputation) noexcept { tempFaction.reputation = reputation; } void FactionFunctions::AddFaction(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->factionChanges.factions.push_back(tempFaction); tempFaction = emptyFaction; } void FactionFunctions::SendFactionChanges(unsigned short pid, bool toOthers) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->Send(toOthers); }