#include "windowbase.hpp" #include "../mwbase/windowmanager.hpp" #include "container.hpp" #include "../mwbase/environment.hpp" #include "../mwgui/windowmanagerimp.hpp" using namespace MWGui; WindowBase::WindowBase(const std::string& parLayout) : Layout(parLayout) { } void WindowBase::setVisible(bool visible) { bool wasVisible = mMainWidget->getVisible(); mMainWidget->setVisible(visible); if (visible) open(); else if (wasVisible && !visible) close(); // This is needed as invisible widgets can retain key focus. if (!visible) { MyGUI::Widget* keyFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); while (keyFocus != mMainWidget && keyFocus != NULL) keyFocus = keyFocus->getParent(); if (keyFocus == mMainWidget) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL); } } bool WindowBase::isVisible() { return mMainWidget->getVisible(); } void WindowBase::center() { // Centre dialog // MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); // Note by scrawl: The following works more reliably in the case when the window was _just_ // resized and MyGUI RenderManager doesn't know about the new size yet MyGUI::IntSize gameWindowSize = MyGUI::IntSize(Settings::Manager::getInt("resolution x", "Video"), Settings::Manager::getInt("resolution y", "Video")); MyGUI::IntCoord coord = mMainWidget->getCoord(); coord.left = (gameWindowSize.width - coord.width)/2; coord.top = (gameWindowSize.height - coord.height)/2; mMainWidget->setCoord(coord); } WindowModal::WindowModal(const std::string& parLayout) : WindowBase(parLayout) { } void WindowModal::open() { MyGUI::InputManager::getInstance ().addWidgetModal (mMainWidget); MWBase::Environment::get().getWindowManager()->addCurrentModal(this); //Set so we can escape it if needed } void WindowModal::close() { MyGUI::InputManager::getInstance ().removeWidgetModal (mMainWidget); MWBase::Environment::get().getWindowManager()->removeCurrentModal(this); } NoDrop::NoDrop(DragAndDrop *drag, MyGUI::Widget *widget) : mDrag(drag), mWidget(widget), mTransparent(false) { } void NoDrop::onFrame(float dt) { MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance().getMousePosition(); if (mDrag->mIsOnDragAndDrop) { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getMouseFocusWidget(); while (focus && focus != mWidget) focus = focus->getParent(); if (focus == mWidget) mTransparent = true; } if (!mWidget->getAbsoluteCoord().inside(mousePos)) mTransparent = false; if (mTransparent) { mWidget->setNeedMouseFocus(false); // Allow click-through mWidget->setAlpha(std::max(0.13f, mWidget->getAlpha() - dt*5)); } else { mWidget->setNeedMouseFocus(true); mWidget->setAlpha(std::min(1.0f, mWidget->getAlpha() + dt*5)); } }