// // Created by koncord on 18.04.17. // #include #include "ActorProcessor.hpp" #include "Networking.hpp" #include "Main.hpp" using namespace mwmp; ActorProcessor::processors_t ActorProcessor::processors; bool ActorProcessor::Process(RakNet::Packet &packet, ActorList &actorList) { RakNet::BitStream bsIn(&packet.data[1], packet.length, false); bsIn.Read(guid); ActorPacket *myPacket = Main::get().getNetworking()->getActorPacket(packet.data[0]); myPacket->setActorList(&actorList); myPacket->SetReadStream(&bsIn); BOOST_FOREACH(processors_t::value_type &processor, processors) { if (processor.first == packet.data[0]) { myGuid = Main::get().getLocalPlayer()->guid; request = packet.length == myPacket->headerSize(); if (!request && !processor.second->avoidReading) { myPacket->Read(); } processor.second->Do(*myPacket, actorList); return true; } } return false; } void ActorProcessor::AddProcessor(mwmp::ActorProcessor *processor) { BOOST_FOREACH(processors_t::value_type &p, processors) { if (processor->packetID == p.first) throw std::logic_error("processor " + p.second->strPacketID + " already registered. Check " + processor->className + " and " + p.second->className); } processors.insert(processors_t::value_type(processor->GetPacketID(), boost::shared_ptr(processor))); }