#ifndef OPENCS_VIEW_OBJECT_H
#define OPENCS_VIEW_OBJECT_H

#include <memory>
#include <string>

#include <osg/ref_ptr>
#include <osg/Geometry>
#include <osg/Referenced>

#include <components/esm/defs.hpp>

#include "tagbase.hpp"

class QModelIndex;
class QUndoStack;

namespace osg
{
    class PositionAttitudeTransform;
    class Group;
    class Node;
    class Geode;
}

namespace osgFX
{
    class Scribe;
}

namespace Resource
{
    class ResourceSystem;
}

namespace CSMWorld
{
    class Data;
    struct CellRef;
    class CommandMacro;
}

namespace CSVRender
{
    class Actor;
    class Object;

    // An object to attach as user data to the osg::Node, allows us to get an Object back from a Node when we are doing a ray query
    class ObjectTag : public TagBase
    {
        public:

            ObjectTag (Object* object);

            Object* mObject;

            virtual QString getToolTip (bool hideBasics) const;
    };

    class ObjectMarkerTag : public ObjectTag
    {
        public:

            ObjectMarkerTag (Object* object, int axis);

            int mAxis;
    };

    class Object
    {
        public:

            enum OverrideFlags
            {
                Override_Position = 1,
                Override_Rotation = 2,
                Override_Scale = 4
            };

        private:

            static const float MarkerShaftWidth;
            static const float MarkerShaftBaseLength;
            static const float MarkerHeadWidth;
            static const float MarkerHeadLength;

            CSMWorld::Data& mData;
            std::string mReferenceId;
            std::string mReferenceableId;
            osg::ref_ptr<osg::PositionAttitudeTransform> mRootNode;
            osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
            osg::ref_ptr<osgFX::Scribe> mOutline;
            bool mSelected;
            osg::Group* mParentNode;
            Resource::ResourceSystem* mResourceSystem;
            bool mForceBaseToZero;
            ESM::Position mPositionOverride;
            float mScaleOverride;
            int mOverrideFlags;
            osg::ref_ptr<osg::Node> mMarker[3];
            int mSubMode;
            float mMarkerTransparency;
            std::unique_ptr<Actor> mActor;

            /// Not implemented
            Object (const Object&);

            /// Not implemented
            Object& operator= (const Object&);

            /// Remove object from node (includes deleting)
            void clear();

            /// Update model
            /// @note Make sure adjustTransform() was called first so world space particles get positioned correctly
            void update();

            /// Adjust position, orientation and scale
            void adjustTransform();

            /// Throws an exception if *this was constructed with referenceable
            const CSMWorld::CellRef& getReference() const;

            void updateMarker();

            osg::ref_ptr<osg::Node> makeMoveOrScaleMarker (int axis);
            osg::ref_ptr<osg::Node> makeRotateMarker (int axis);

            /// Sets up a stateset with properties common to all marker types.
            void setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry);

            osg::Vec3f getMarkerPosition (float x, float y, float z, int axis);

        public:

            Object (CSMWorld::Data& data, osg::Group *cellNode,
                const std::string& id, bool referenceable,
                bool forceBaseToZero = false);
            /// \param forceBaseToZero If this is a reference ignore the coordinates and place
            /// it at 0, 0, 0 instead.

            ~Object();

            /// Mark the object as selected, selected objects show an outline effect
            void setSelected(bool selected);

            bool getSelected() const;

            /// \return Did this call result in a modification of the visual representation of
            /// this object?
            bool referenceableDataChanged (const QModelIndex& topLeft,
                const QModelIndex& bottomRight);

            /// \return Did this call result in a modification of the visual representation of
            /// this object?
            bool referenceableAboutToBeRemoved (const QModelIndex& parent, int start, int end);

            /// \return Did this call result in a modification of the visual representation of
            /// this object?
            bool referenceDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);

            /// Reloads the underlying asset
            void reloadAssets();

            /// Returns an empty string if this is a refereceable-type object.
            std::string getReferenceId() const;

            std::string getReferenceableId() const;

            osg::ref_ptr<TagBase> getTag() const;

            /// Is there currently an editing operation running on this object?
            bool isEdited() const;

            void setEdited (int flags);

            ESM::Position getPosition() const;

            float getScale() const;

            /// Set override position.
            void setPosition (const float position[3]);

            /// Set override rotation
            void setRotation (const float rotation[3]);

            /// Set override scale
            void setScale (float scale);

            void setMarkerTransparency(float value);

            /// Apply override changes via command and end edit mode
            void apply (CSMWorld::CommandMacro& commands);

            void setSubMode (int subMode);

            /// Erase all overrides and restore the visual representation of the object to its
            /// true state.
            void reset();
    };
}

#endif