// // Created by koncord on 29.02.16. // #include "Stats.hpp" #include #include #include #include #include #include #include #include using namespace std; using namespace ESM; void StatsFunctions::SetName(unsigned short pid, const char *name) noexcept { Player *player; GET_PLAYER(pid, player,); if (player->Npc()->mName == name) return; player->Npc()->mName = name; } const char *StatsFunctions::GetName(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->Npc()->mName.c_str(); } void StatsFunctions::SetBirthsign(unsigned short pid, const char *sign) noexcept { Player *player; GET_PLAYER(pid, player,); if (*player->BirthSign() == sign) return; *player->BirthSign() = sign; } const char *StatsFunctions::GetBirthsign(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->BirthSign()->c_str(); } void StatsFunctions::SetRace(unsigned short pid, const char *race) noexcept { Player *player; GET_PLAYER(pid, player,); if (player->Npc()->mRace == race) return; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Setting race for %s: %s -> %s", player->Npc()->mName.c_str(), player->Npc()->mRace.c_str(), race); player->Npc()->mRace = race; } const char *StatsFunctions::GetRace(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->Npc()->mRace.c_str(); } void StatsFunctions::SetHead(unsigned short pid, const char *head) noexcept { Player *player; GET_PLAYER(pid, player,); if (player->Npc()->mHead == head) return; player->Npc()->mHead = head; } const char *StatsFunctions::GetHead(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->Npc()->mHead.c_str(); } void StatsFunctions::SetHairstyle(unsigned short pid, const char *style) noexcept { Player *player; GET_PLAYER(pid, player,); if (player->Npc()->mHair == style) return; player->Npc()->mHair = style; } const char *StatsFunctions::GetHairstyle(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->Npc()->mHair.c_str(); } int StatsFunctions::GetIsMale(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,false); return player->Npc()->isMale(); } void StatsFunctions::SetIsMale(unsigned short pid, int value) noexcept { Player *player; GET_PLAYER(pid, player,); player->Npc()->setIsMale(value == true); } int StatsFunctions::GetLevel(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mLevel; } void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept { Player *player; GET_PLAYER(pid, player, ); player->CreatureStats()->mLevel = value; } double StatsFunctions::GetHealthBase(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[0].mBase; } void StatsFunctions::SetHealthBase(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[0].mBase = value; } double StatsFunctions::GetHealthCurrent(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[0].mCurrent; } void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[0].mCurrent = 0; } double StatsFunctions::GetMagickaBase(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[1].mBase; } void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[1].mBase = value; } double StatsFunctions::GetMagickaCurrent(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[1].mCurrent; } void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[1].mCurrent = 0; } double StatsFunctions::GetFatigueBase(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[2].mBase; } void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[2].mBase = value; } double StatsFunctions::GetFatigueCurrent(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->CreatureStats()->mDynamic[2].mCurrent; } void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcept { Player *player; GET_PLAYER(pid, player,); player->CreatureStats()->mDynamic[2].mCurrent = 0; } int StatsFunctions::GetAttributeCount() noexcept { return Attribute::Length; } int StatsFunctions::GetSkillCount() noexcept { return Skill::Length; } int StatsFunctions::GetAttributeId(const char *name) noexcept { for (int x = 0; x < Attribute::Length; x++) { if (Misc::StringUtils::ciEqual(name, Attribute::sAttributeNames[x])) { return x; } } return -1; } int StatsFunctions::GetSkillId(const char *name) noexcept { for (int x = 0; x < Skill::Length; x++) { if (Misc::StringUtils::ciEqual(name, Skill::sSkillNames[x])) { return x; } } return -1; } const char *StatsFunctions::GetAttributeName(unsigned short attribute) noexcept { if (attribute >= Attribute::Length) return "invalid"; return Attribute::sAttributeNames[attribute].c_str(); } const char *StatsFunctions::GetSkillName(unsigned short skill) noexcept { if (skill >= Skill::Length) return "invalid"; return Skill::sSkillNames[skill].c_str(); } int StatsFunctions::GetAttributeBase(unsigned short pid, unsigned short attribute) noexcept { Player *player; GET_PLAYER(pid, player, 0); if (attribute >= Attribute::Length) return 0; return player->CreatureStats()->mAttributes[attribute].mBase; } void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attribute, int value) noexcept { Player *player; GET_PLAYER(pid, player,); if (attribute >= Attribute::Length) return; player->CreatureStats()->mAttributes[attribute].mBase = value; } int StatsFunctions::GetAttributeCurrent(unsigned short pid, unsigned short attribute) noexcept { Player *player; GET_PLAYER(pid, player, 0); if (attribute >= Attribute::Length) return 0; return player->CreatureStats()->mAttributes[attribute].mCurrent; } void StatsFunctions::SetAttributeCurrent(unsigned short pid, unsigned short attribute, int value) noexcept { Player *player; GET_PLAYER(pid, player,); if (attribute >= Attribute::Length) return; player->CreatureStats()->mAttributes[attribute].mCurrent = value; } int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skill) noexcept { Player *player; GET_PLAYER(pid, player, 0); if (skill >= Skill::Length) return 0; return player->NpcStats()->mSkills[skill].mBase; } void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value { Player *player; GET_PLAYER(pid, player,); if (skill >= Skill::Length) return; player->NpcStats()->mSkills[skill].mBase = value; } int StatsFunctions::GetSkillCurrent(unsigned short pid, unsigned short skill) noexcept { Player *player; GET_PLAYER(pid, player, 0); if (skill >= Skill::Length) return 0; return player->NpcStats()->mSkills[skill].mCurrent; } void StatsFunctions::SetSkillCurrent(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value { Player *player; GET_PLAYER(pid, player,); if (skill >= Skill::Length) return; player->NpcStats()->mSkills[skill].mCurrent = value; } int StatsFunctions::GetSkillIncrease(unsigned short pid, unsigned int pos) noexcept { Player *player; GET_PLAYER(pid, player, 0); if (pos > 7) return 0; return player->NpcStats()->mSkillIncrease[pos]; } void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int pos, int value) noexcept // TODO: need packet for transmit it { Player *player; GET_PLAYER(pid, player,); if (pos > 7) return; player->NpcStats()->mSkillIncrease[pos] = value; } void StatsFunctions::SetCharGenStage(unsigned short pid, int start, int end) noexcept { Player *player; GET_PLAYER(pid, player,); player->CharGenStage()->current = start; player->CharGenStage()->end = end; mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CHARGEN)->Send(player, false); } void StatsFunctions::Resurrect(unsigned short pid) { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_RESURRECT)->RequestData(player->guid); } void StatsFunctions::SendBaseInfo(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_BASE_INFO)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_BASE_INFO)->Send(player, true); } void StatsFunctions::SendDynamicStats(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(player, true); } void StatsFunctions::SendAttributes(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_ATTRIBUTE)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_ATTRIBUTE)->Send(player, true); } void StatsFunctions::SendSkills(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_SKILL)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_SKILL)->Send(player, true); } void StatsFunctions::SendLevel(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_LEVEL)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_LEVEL)->Send(player, true); }