/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008-2010 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.sourceforge.net/ This file (nif_file.cpp) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ #include "niffile.hpp" #include "record.hpp" #include "components/misc/stringops.hpp" #include "extra.hpp" #include "controlled.hpp" #include "node.hpp" #include "property.hpp" #include "data.hpp" #include "effect.hpp" #include "controller.hpp" #include namespace Nif { /// Open a NIF stream. The name is used for error messages. NIFFile::NIFFile(const std::string &name) : ver(0) , filename(name) { parse(); } NIFFile::~NIFFile() { for(std::size_t i=0; i static Record* construct() { return new NodeType; } struct RecordFactoryEntry { typedef Record* (*create_t) (); char const * mName; create_t mCreate; RecordType mType; }; /* These are all the record types we know how to read. This can be heavily optimized later if needed. For example, a hash table or a FSM-based parser could be used to look up node names. */ static const RecordFactoryEntry recordFactories [] = { { "NiNode", &construct , RC_NiNode }, { "AvoidNode", &construct , RC_AvoidNode }, { "NiBSParticleNode", &construct , RC_NiBSParticleNode }, { "NiBSAnimationNode", &construct , RC_NiBSAnimationNode }, { "NiBillboardNode", &construct , RC_NiBillboardNode }, { "NiTriShape", &construct , RC_NiTriShape }, { "NiRotatingParticles", &construct , RC_NiRotatingParticles }, { "NiAutoNormalParticles", &construct , RC_NiAutoNormalParticles }, { "NiCamera", &construct , RC_NiCamera }, { "RootCollisionNode", &construct , RC_RootCollisionNode }, { "NiTexturingProperty", &construct , RC_NiTexturingProperty }, { "NiMaterialProperty", &construct , RC_NiMaterialProperty }, { "NiZBufferProperty", &construct , RC_NiZBufferProperty }, { "NiAlphaProperty", &construct , RC_NiAlphaProperty }, { "NiVertexColorProperty", &construct , RC_NiVertexColorProperty }, { "NiShadeProperty", &construct , RC_NiShadeProperty }, { "NiDitherProperty", &construct , RC_NiDitherProperty }, { "NiWireframeProperty", &construct , RC_NiWireframeProperty }, { "NiSpecularProperty", &construct , RC_NiSpecularProperty }, { "NiStencilProperty", &construct , RC_NiStencilProperty }, { "NiVisController", &construct , RC_NiVisController }, { "NiGeomMorpherController", &construct , RC_NiGeomMorpherController }, { "NiKeyframeController", &construct , RC_NiKeyframeController }, { "NiAlphaController", &construct , RC_NiAlphaController }, { "NiUVController", &construct , RC_NiUVController }, { "NiPathController", &construct , RC_NiPathController }, { "NiMaterialColorController", &construct , RC_NiMaterialColorController }, { "NiBSPArrayController", &construct , RC_NiBSPArrayController }, { "NiParticleSystemController", &construct , RC_NiParticleSystemController }, { "NiFlipController", &construct , RC_NiFlipController }, { "NiAmbientLight", &construct , RC_NiLight }, { "NiDirectionalLight", &construct , RC_NiLight }, { "NiTextureEffect", &construct , RC_NiTextureEffect }, { "NiVertWeightsExtraData", &construct , RC_NiVertWeightsExtraData }, { "NiTextKeyExtraData", &construct , RC_NiTextKeyExtraData }, { "NiStringExtraData", &construct , RC_NiStringExtraData }, { "NiGravity", &construct , RC_NiGravity }, { "NiPlanarCollider", &construct , RC_NiPlanarCollider }, { "NiParticleGrowFade", &construct , RC_NiParticleGrowFade }, { "NiParticleColorModifier", &construct , RC_NiParticleColorModifier }, { "NiParticleRotation", &construct , RC_NiParticleRotation }, { "NiFloatData", &construct , RC_NiFloatData }, { "NiTriShapeData", &construct , RC_NiTriShapeData }, { "NiVisData", &construct , RC_NiVisData }, { "NiColorData", &construct , RC_NiColorData }, { "NiPixelData", &construct , RC_NiPixelData }, { "NiMorphData", &construct , RC_NiMorphData }, { "NiKeyframeData", &construct , RC_NiKeyframeData }, { "NiSkinData", &construct , RC_NiSkinData }, { "NiUVData", &construct , RC_NiUVData }, { "NiPosData", &construct , RC_NiPosData }, { "NiRotatingParticlesData", &construct , RC_NiRotatingParticlesData }, { "NiAutoNormalParticlesData", &construct , RC_NiAutoNormalParticlesData }, { "NiSequenceStreamHelper", &construct , RC_NiSequenceStreamHelper }, { "NiSourceTexture", &construct , RC_NiSourceTexture }, { "NiSkinInstance", &construct , RC_NiSkinInstance }, }; static RecordFactoryEntry const * recordFactories_begin = &recordFactories [0]; static RecordFactoryEntry const * recordFactories_end = &recordFactories [sizeof (recordFactories) / sizeof (recordFactories[0])]; RecordFactoryEntry const * lookupRecordFactory (char const * name) { RecordFactoryEntry const * i; for (i = recordFactories_begin; i != recordFactories_end; ++i) if (strcmp (name, i->mName) == 0) break; if (i == recordFactories_end) return NULL; return i; } /* This file implements functions from the NIFFile class. It is also where we stash all the functions we couldn't add as inline definitions in the record types. */ void NIFFile::parse() { NIFStream nif (this, Ogre::ResourceGroupManager::getSingleton().openResource(filename)); // Check the header string std::string head = nif.getString(40); if(head.compare(0, 22, "NetImmerse File Format") != 0) fail("Invalid NIF header"); // Get BCD version ver = nif.getInt(); if(ver != VER_MW) fail("Unsupported NIF version"); // Number of records size_t recNum = nif.getInt(); records.resize(recNum); /* The format for 10.0.1.0 seems to be a bit different. After the header, it contains the number of records, r (int), just like 4.0.0.2, but following that it contains a short x, followed by x strings. Then again by r shorts, one for each record, giving which of the above strings to use to identify the record. After this follows two ints (zero?) and then the record data. However we do not support or plan to support other versions yet. */ for(size_t i = 0;i < recNum;i++) { Record *r = NULL; std::string rec = nif.getString(); if(rec.empty()) fail("Record number " + Ogre::StringConverter::toString(i) + " out of " + Ogre::StringConverter::toString(recNum) + " is blank."); RecordFactoryEntry const * entry = lookupRecordFactory (rec.c_str ()); if (entry != NULL) { r = entry->mCreate (); r->recType = entry->mType; } else fail("Unknown record type " + rec); assert(r != NULL); assert(r->recType != RC_MISSING); r->recName = rec; r->recIndex = i; records[i] = r; r->read(&nif); // Discard tranformations for the root node, otherwise some meshes // occasionally get wrong orientation. Only for NiNode-s for now, but // can be expanded if needed. // This should be rewritten when the method is cleaned up. if (0 == i && rec == "NiNode") { static_cast(r)->trafo = Nif::Transformation::getIdentity(); } } size_t rootNum = nif.getUInt(); roots.resize(rootNum); for(size_t i = 0;i < rootNum;i++) { intptr_t idx = nif.getInt(); roots[i] = ((idx >= 0) ? records.at(idx) : NULL); } // Once parsing is done, do post-processing. for(size_t i=0; ipost(this); } /// \todo move to the write cpp file void NiSkinInstance::post(NIFFile *nif) { data.post(nif); root.post(nif); bones.post(nif); if(data.empty() || root.empty()) nif->fail("NiSkinInstance missing root or data"); size_t bnum = bones.length(); if(bnum != data->bones.size()) nif->fail("Mismatch in NiSkinData bone count"); root->makeRootBone(&data->trafo); for(size_t i=0; ifail("Oops: Missing bone! Don't know how to handle this."); bones[i]->makeBone(i, data->bones[i]); } } void Node::getProperties(const Nif::NiTexturingProperty *&texprop, const Nif::NiMaterialProperty *&matprop, const Nif::NiAlphaProperty *&alphaprop, const Nif::NiVertexColorProperty *&vertprop, const Nif::NiZBufferProperty *&zprop, const Nif::NiSpecularProperty *&specprop, const Nif::NiWireframeProperty *&wireprop) const { if(parent) parent->getProperties(texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop); for(size_t i = 0;i < props.length();i++) { // Entries may be empty if(props[i].empty()) continue; const Nif::Property *pr = props[i].getPtr(); if(pr->recType == Nif::RC_NiTexturingProperty) texprop = static_cast(pr); else if(pr->recType == Nif::RC_NiMaterialProperty) matprop = static_cast(pr); else if(pr->recType == Nif::RC_NiAlphaProperty) alphaprop = static_cast(pr); else if(pr->recType == Nif::RC_NiVertexColorProperty) vertprop = static_cast(pr); else if(pr->recType == Nif::RC_NiZBufferProperty) zprop = static_cast(pr); else if(pr->recType == Nif::RC_NiSpecularProperty) specprop = static_cast(pr); else if(pr->recType == Nif::RC_NiWireframeProperty) wireprop = static_cast(pr); else std::cerr<< "Unhandled property type: "<recName <getWorldTransform() * getLocalTransform(); return getLocalTransform(); } }