#include "textinput.hpp"

#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"

#include <MyGUI_EditBox.h>
#include <MyGUI_Button.h>

namespace MWGui
{

    TextInputDialog::TextInputDialog()
      : WindowModal("openmw_text_input.layout")
    {
        // Centre dialog
        center();

        getWidget(mTextEdit, "TextEdit");
        mTextEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);

        MyGUI::Button* okButton;
        getWidget(okButton, "OKButton");
        okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);

        // Make sure the edit box has focus
        MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
    }

    void TextInputDialog::setNextButtonShow(bool shown)
    {
        MyGUI::Button* okButton;
        getWidget(okButton, "OKButton");

        if (shown)
            okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
        else
            okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
    }

    void TextInputDialog::setTextLabel(const std::string &label)
    {
        setText("LabelT", label);
    }

    void TextInputDialog::onOpen()
    {
        WindowModal::onOpen();
        // Make sure the edit box has focus
        MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
    }

    // widget controls

    void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
    {
        if (mTextEdit->getCaption() == "")
        {
            MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
            MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
        }
        else
            eventDone(this);
    }

    void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
    {
        onOkClicked(_sender);

        // To do not spam onTextAccepted() again and again
        MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
    }

    std::string TextInputDialog::getTextInput() const
    {
        return mTextEdit->getCaption();
    }

    void TextInputDialog::setTextInput(const std::string &text)
    {
        mTextEdit->setCaption(text);
    }


}