// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERCHATMSG_HPP #define OPENMW_PROCESSORPLAYERCHATMSG_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorChatMsg : public PlayerProcessor { public: ProcessorChatMsg() { BPP_INIT(ID_CHAT_MESSAGE) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::CallBackReturn result = true; Script::Call(result, player.getId(), player.chatMessage.c_str()); if (result) { player.chatMessage = player.npc.mName + " (" + std::to_string(player.getId()) + "): " + player.chatMessage + "\n"; packet.Send(false); packet.Send(true); } } }; } #endif //OPENMW_PROCESSORPLAYERCHATMSG_HPP