// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERANIMFLAGS_HPP #define OPENMW_PROCESSORPLAYERANIMFLAGS_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerAnimFlags : public PlayerProcessor { public: ProcessorPlayerAnimFlags() { BPP_INIT(ID_PLAYER_ANIM_FLAGS) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); player.sendToLoaded(&packet); } }; } #endif //OPENMW_PROCESSORPLAYERANIMFLAGS_HPP