#ifndef CSM_WOLRD_DATA_H #define CSM_WOLRD_DATA_H #include <map> #include <vector> #include <boost/filesystem/path.hpp> #include <QObject> #include <QModelIndex> #include <components/esm/loadglob.hpp> #include <components/esm/loadgmst.hpp> #include <components/esm/loadskil.hpp> #include <components/esm/loadclas.hpp> #include <components/esm/loadfact.hpp> #include <components/esm/loadrace.hpp> #include <components/esm/loadsoun.hpp> #include <components/esm/loadscpt.hpp> #include <components/esm/loadregn.hpp> #include <components/esm/loadbsgn.hpp> #include <components/esm/loadspel.hpp> #include <components/esm/loaddial.hpp> #include "../filter/filter.hpp" #include "idcollection.hpp" #include "universalid.hpp" #include "cell.hpp" #include "refidcollection.hpp" #include "refcollection.hpp" #include "infocollection.hpp" class QAbstractItemModel; namespace CSMWorld { class Data : public QObject { Q_OBJECT IdCollection<ESM::Global> mGlobals; IdCollection<ESM::GameSetting> mGmsts; IdCollection<ESM::Skill> mSkills; IdCollection<ESM::Class> mClasses; IdCollection<ESM::Faction> mFactions; IdCollection<ESM::Race> mRaces; IdCollection<ESM::Sound> mSounds; IdCollection<ESM::Script> mScripts; IdCollection<ESM::Region> mRegions; IdCollection<ESM::BirthSign> mBirthsigns; IdCollection<ESM::Spell> mSpells; IdCollection<ESM::Dialogue> mTopics; IdCollection<ESM::Dialogue> mJournals; InfoCollection mTopicInfos; InfoCollection mJournalInfos; IdCollection<Cell> mCells; RefIdCollection mReferenceables; RefCollection mRefs; IdCollection<CSMFilter::Filter> mFilters; std::vector<QAbstractItemModel *> mModels; std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex; std::string mAuthor; std::string mDescription; // not implemented Data (const Data&); Data& operator= (const Data&); void addModel (QAbstractItemModel *model, UniversalId::Type type1, UniversalId::Type type2 = UniversalId::Type_None, bool update = true); static void appendIds (std::vector<std::string>& ids, const CollectionBase& collection, bool listDeleted); ///< Append all IDs from collection to \a ids. static int count (RecordBase::State state, const CollectionBase& collection); public: Data(); virtual ~Data(); const IdCollection<ESM::Global>& getGlobals() const; IdCollection<ESM::Global>& getGlobals(); const IdCollection<ESM::GameSetting>& getGmsts() const; IdCollection<ESM::GameSetting>& getGmsts(); const IdCollection<ESM::Skill>& getSkills() const; IdCollection<ESM::Skill>& getSkills(); const IdCollection<ESM::Class>& getClasses() const; IdCollection<ESM::Class>& getClasses(); const IdCollection<ESM::Faction>& getFactions() const; IdCollection<ESM::Faction>& getFactions(); const IdCollection<ESM::Race>& getRaces() const; IdCollection<ESM::Race>& getRaces(); const IdCollection<ESM::Sound>& getSounds() const; IdCollection<ESM::Sound>& getSounds(); const IdCollection<ESM::Script>& getScripts() const; IdCollection<ESM::Script>& getScripts(); const IdCollection<ESM::Region>& getRegions() const; IdCollection<ESM::Region>& getRegions(); const IdCollection<ESM::BirthSign>& getBirthsigns() const; IdCollection<ESM::BirthSign>& getBirthsigns(); const IdCollection<ESM::Spell>& getSpells() const; IdCollection<ESM::Spell>& getSpells(); const IdCollection<ESM::Dialogue>& getTopics() const; IdCollection<ESM::Dialogue>& getTopics(); const IdCollection<ESM::Dialogue>& getJournals() const; IdCollection<ESM::Dialogue>& getJournals(); const InfoCollection& getTopicInfos() const; InfoCollection& getTopicInfos(); const InfoCollection& getJournalInfos() const; InfoCollection& getJournalInfos(); const IdCollection<Cell>& getCells() const; IdCollection<Cell>& getCells(); const RefIdCollection& getReferenceables() const; RefIdCollection& getReferenceables(); const RefCollection& getReferences() const; RefCollection& getReferences(); const IdCollection<CSMFilter::Filter>& getFilters() const; IdCollection<CSMFilter::Filter>& getFilters(); QAbstractItemModel *getTableModel (const UniversalId& id); ///< If no table model is available for \a id, an exception is thrown. /// /// \note The returned table may either be the model for the ID itself or the model that /// contains the record specified by the ID. void merge(); ///< Merge modified into base. void loadFile (const boost::filesystem::path& path, bool base, bool project); ///< Merging content of a file into base or modified. /// /// \param project load project file instead of content file bool hasId (const std::string& id) const; std::vector<std::string> getIds (bool listDeleted = true) const; ///< Return a sorted collection of all IDs that are not internal to the editor. /// /// \param listDeleted include deleted record in the list int count (RecordBase::State state) const; ///< Return number of top-level records with the given \a state. void setDescription (const std::string& description); std::string getDescription() const; void setAuthor (const std::string& author); std::string getAuthor() const; signals: void idListChanged(); private slots: void dataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight); void rowsChanged (const QModelIndex& parent, int start, int end); }; } #endif