#include "Settings.h" #include #include #include #include #include using namespace std; extern "C" void SettingFunctions::SetDifficulty(PlayerId pid, int difficulty) { Player *player; GET_PLAYER(pid, player, ); player->difficulty = difficulty; } extern "C" void SettingFunctions::SetEnforcedLogLevel(PlayerId pid, int enforcedLogLevel) { Player *player; GET_PLAYER(pid, player, ); player->enforcedLogLevel = enforcedLogLevel; } extern "C" void SettingFunctions::SetPhysicsFramerate(PlayerId pid, double physicsFramerate) { Player *player; GET_PLAYER(pid, player, ); player->physicsFramerate = physicsFramerate; } extern "C" void SettingFunctions::SetConsoleAllowed(PlayerId pid, bool state) { Player *player; GET_PLAYER(pid, player,); player->consoleAllowed = state; } extern "C" void SettingFunctions::SetBedRestAllowed(PlayerId pid, bool state) { Player *player; GET_PLAYER(pid, player, ); player->bedRestAllowed = state; } extern "C" void SettingFunctions::SetWildernessRestAllowed(PlayerId pid, bool state) { Player *player; GET_PLAYER(pid, player, ); player->wildernessRestAllowed = state; } extern "C" void SettingFunctions::SetWaitAllowed(PlayerId pid, bool state) { Player *player; GET_PLAYER(pid, player, ); player->waitAllowed = state; } extern "C" void SettingFunctions::SendSettings(PlayerId pid) noexcept { Player *player; GET_PLAYER(pid, player,); mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS); packet->setPlayer(player); packet->Send(false); }