#include "enchanting.hpp" #include #include #include "../mwworld/manualref.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "creaturestats.hpp" #include "spellutil.hpp" #include "actorutil.hpp" #include "weapontype.hpp" namespace MWMechanics { Enchanting::Enchanting() : mCastStyle(ESM::Enchantment::CastOnce) , mSelfEnchanting(false) , mWeaponType(-1) {} void Enchanting::setOldItem(const MWWorld::Ptr& oldItem) { mOldItemPtr=oldItem; mWeaponType = -1; mObjectType.clear(); if(!itemEmpty()) { mObjectType = mOldItemPtr.getTypeName(); if (mObjectType == typeid(ESM::Weapon).name()) mWeaponType = mOldItemPtr.get()->mBase->mData.mType; } } void Enchanting::setNewItemName(const std::string& s) { mNewItemName=s; } void Enchanting::setEffect(const ESM::EffectList& effectList) { mEffectList=effectList; } int Enchanting::getCastStyle() const { return mCastStyle; } void Enchanting::setSoulGem(const MWWorld::Ptr& soulGem) { mSoulGemPtr=soulGem; } bool Enchanting::create() { const MWWorld::Ptr& player = getPlayer(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); ESM::Enchantment enchantment; enchantment.mData.mFlags = 0; enchantment.mData.mType = mCastStyle; enchantment.mData.mCost = getBaseCastCost(); store.remove(mSoulGemPtr, 1, player); //Exception for Azura Star, new one will be added after enchanting if(Misc::StringUtils::ciEqual(mSoulGemPtr.get()->mBase->mId, "Misc_SoulGem_Azura")) store.add("Misc_SoulGem_Azura", 1, player); if(mSelfEnchanting) { if(getEnchantChance() <= (Misc::Rng::roll0to99())) return false; mEnchanter.getClass().skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 2); } enchantment.mEffects = mEffectList; int count = getEnchantItemsCount(); if(mCastStyle==ESM::Enchantment::ConstantEffect) enchantment.mData.mCharge = 0; else enchantment.mData.mCharge = getGemCharge() / count; // Try to find a dynamic enchantment with the same stats, create a new one if not found. const ESM::Enchantment* enchantmentPtr = getRecord(enchantment); if (enchantmentPtr == nullptr) enchantmentPtr = MWBase::Environment::get().getWorld()->createRecord (enchantment); // Apply the enchantment std::string newItemId = mOldItemPtr.getClass().applyEnchantment(mOldItemPtr, enchantmentPtr->mId, getGemCharge(), mNewItemName); // Add the new item to player inventory and remove the old one store.remove(mOldItemPtr, count, player); store.add(newItemId, count, player); if(!mSelfEnchanting) payForEnchantment(); return true; } void Enchanting::nextCastStyle() { if (itemEmpty()) return; const bool powerfulSoul = getGemCharge() >= \ MWBase::Environment::get().getWorld()->getStore().get().find ("iSoulAmountForConstantEffect")->mValue.getInteger(); if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name())) { // Armor or Clothing switch(mCastStyle) { case ESM::Enchantment::WhenUsed: if (powerfulSoul) mCastStyle = ESM::Enchantment::ConstantEffect; return; default: // takes care of Constant effect too mCastStyle = ESM::Enchantment::WhenUsed; return; } } else if (mWeaponType != -1) { // Weapon ESM::WeaponType::Class weapclass = MWMechanics::getWeaponType(mWeaponType)->mWeaponClass; switch(mCastStyle) { case ESM::Enchantment::WhenStrikes: if (weapclass == ESM::WeaponType::Melee || weapclass == ESM::WeaponType::Ranged) mCastStyle = ESM::Enchantment::WhenUsed; return; case ESM::Enchantment::WhenUsed: if (powerfulSoul && weapclass != ESM::WeaponType::Ammo && weapclass != ESM::WeaponType::Thrown) mCastStyle = ESM::Enchantment::ConstantEffect; else if (weapclass != ESM::WeaponType::Ranged) mCastStyle = ESM::Enchantment::WhenStrikes; return; default: // takes care of Constant effect too mCastStyle = ESM::Enchantment::WhenUsed; if (weapclass != ESM::WeaponType::Ranged) mCastStyle = ESM::Enchantment::WhenStrikes; return; } } else if(mObjectType == typeid(ESM::Book).name()) { // Scroll or Book mCastStyle = ESM::Enchantment::CastOnce; return; } // Fail case mCastStyle = ESM::Enchantment::CastOnce; } /* * Vanilla enchant cost formula: * * Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025 * Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025) * Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025 * * For multiple effects - cost of each effect is multiplied by number of effects that follows +1. * * Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla: * (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3 * * Formula on UESPWiki is not entirely correct. */ float Enchanting::getEnchantPoints(bool precise) const { if (mEffectList.mList.empty()) // No effects added, cost = 0 return 0; const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const float fEffectCostMult = store.get().find("fEffectCostMult")->mValue.getFloat(); const float fEnchantmentConstantDurationMult = store.get().find("fEnchantmentConstantDurationMult")->mValue.getFloat(); float enchantmentCost = 0.f; float cost = 0.f; for (const ESM::ENAMstruct& effect : mEffectList.mList) { float baseCost = (store.get().find(effect.mEffectID))->mData.mBaseCost; int magMin = std::max(1, effect.mMagnMin); int magMax = std::max(1, effect.mMagnMax); int area = std::max(1, effect.mArea); float duration = static_cast(effect.mDuration); if (mCastStyle == ESM::Enchantment::ConstantEffect) duration = fEnchantmentConstantDurationMult; cost += ((magMin + magMax) * duration + area) * baseCost * fEffectCostMult * 0.05f; cost = std::max(1.f, cost); if (effect.mRange == ESM::RT_Target) cost *= 1.5f; enchantmentCost += precise ? cost : std::floor(cost); } return enchantmentCost; } const ESM::Enchantment* Enchanting::getRecord(const ESM::Enchantment& toFind) const { const MWWorld::Store& enchantments = MWBase::Environment::get().getWorld()->getStore().get(); MWWorld::Store::iterator iter (enchantments.begin()); iter += (enchantments.getSize() - enchantments.getDynamicSize()); for (; iter != enchantments.end(); ++iter) { if (iter->mEffects.mList.size() != toFind.mEffects.mList.size()) continue; if (iter->mData.mFlags != toFind.mData.mFlags || iter->mData.mType != toFind.mData.mType || iter->mData.mCost != toFind.mData.mCost || iter->mData.mCharge != toFind.mData.mCharge) continue; // Don't choose an ID that came from the content files, would have unintended side effects if (!enchantments.isDynamic(iter->mId)) continue; bool mismatch = false; for (int i=0; i (iter->mEffects.mList.size()); ++i) { const ESM::ENAMstruct& first = iter->mEffects.mList[i]; const ESM::ENAMstruct& second = toFind.mEffects.mList[i]; if (first.mEffectID!=second.mEffectID || first.mArea!=second.mArea || first.mRange!=second.mRange || first.mSkill!=second.mSkill || first.mAttribute!=second.mAttribute || first.mMagnMin!=second.mMagnMin || first.mMagnMax!=second.mMagnMax || first.mDuration!=second.mDuration) { mismatch = true; break; } } if (!mismatch) return &(*iter); } return nullptr; } int Enchanting::getBaseCastCost() const { if (mCastStyle == ESM::Enchantment::ConstantEffect) return 0; return static_cast(getEnchantPoints(false)); } int Enchanting::getEffectiveCastCost() const { int baseCost = getBaseCastCost(); MWWorld::Ptr player = getPlayer(); return getEffectiveEnchantmentCastCost(static_cast(baseCost), player); } int Enchanting::getEnchantPrice() const { if(mEnchanter.isEmpty()) return 0; float priceMultipler = MWBase::Environment::get().getWorld()->getStore().get().find ("fEnchantmentValueMult")->mValue.getFloat(); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mEnchanter, static_cast(getEnchantPoints() * priceMultipler), true); price *= getEnchantItemsCount() * getTypeMultiplier(); return price; } int Enchanting::getGemCharge() const { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); if(soulEmpty()) return 0; if(mSoulGemPtr.getCellRef().getSoul()=="") return 0; const ESM::Creature* soul = store.get().search(mSoulGemPtr.getCellRef().getSoul()); if(soul) return soul->mData.mSoul; else return 0; } int Enchanting::getMaxEnchantValue() const { if (itemEmpty()) return 0; const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); return static_cast(mOldItemPtr.getClass().getEnchantmentPoints(mOldItemPtr) * store.get().find("fEnchantmentMult")->mValue.getFloat()); } bool Enchanting::soulEmpty() const { return mSoulGemPtr.isEmpty(); } bool Enchanting::itemEmpty() const { return mOldItemPtr.isEmpty(); } void Enchanting::setSelfEnchanting(bool selfEnchanting) { mSelfEnchanting = selfEnchanting; } void Enchanting::setEnchanter(const MWWorld::Ptr& enchanter) { mEnchanter = enchanter; // Reset cast style mCastStyle = ESM::Enchantment::CastOnce; } int Enchanting::getEnchantChance() const { const CreatureStats& stats = mEnchanter.getClass().getCreatureStats(mEnchanter); const MWWorld::Store& gmst = MWBase::Environment::get().getWorld()->getStore().get(); const float a = static_cast(mEnchanter.getClass().getSkill(mEnchanter, ESM::Skill::Enchant)); const float b = static_cast(stats.getAttribute (ESM::Attribute::Intelligence).getModified()); const float c = static_cast(stats.getAttribute (ESM::Attribute::Luck).getModified()); const float fEnchantmentChanceMult = gmst.find("fEnchantmentChanceMult")->mValue.getFloat(); const float fEnchantmentConstantChanceMult = gmst.find("fEnchantmentConstantChanceMult")->mValue.getFloat(); float x = (a - getEnchantPoints() * fEnchantmentChanceMult * getTypeMultiplier() * getEnchantItemsCount() + 0.2f * b + 0.1f * c) * stats.getFatigueTerm(); if (mCastStyle == ESM::Enchantment::ConstantEffect) x *= fEnchantmentConstantChanceMult; return static_cast(x); } int Enchanting::getEnchantItemsCount() const { int count = 1; float enchantPoints = getEnchantPoints(); if (mWeaponType != -1 && enchantPoints > 0) { ESM::WeaponType::Class weapclass = MWMechanics::getWeaponType(mWeaponType)->mWeaponClass; if (weapclass == ESM::WeaponType::Thrown || weapclass == ESM::WeaponType::Ammo) { static const float multiplier = std::max(0.f, std::min(1.0f, Settings::Manager::getFloat("projectiles enchant multiplier", "Game"))); MWWorld::Ptr player = getPlayer(); int itemsInInventoryCount = player.getClass().getContainerStore(player).count(mOldItemPtr.getCellRef().getRefId()); count = std::min(itemsInInventoryCount, std::max(1, int(getGemCharge() * multiplier / enchantPoints))); } } return count; } float Enchanting::getTypeMultiplier() const { static const bool useMultiplier = Settings::Manager::getFloat("projectiles enchant multiplier", "Game") > 0; if (useMultiplier && mWeaponType != -1 && getEnchantPoints() > 0) { ESM::WeaponType::Class weapclass = MWMechanics::getWeaponType(mWeaponType)->mWeaponClass; if (weapclass == ESM::WeaponType::Thrown || weapclass == ESM::WeaponType::Ammo) return 0.125f; } return 1.f; } void Enchanting::payForEnchantment() const { const MWWorld::Ptr& player = getPlayer(); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); store.remove(MWWorld::ContainerStore::sGoldId, getEnchantPrice(), player); // add gold to NPC trading gold pool CreatureStats& enchanterStats = mEnchanter.getClass().getCreatureStats(mEnchanter); enchanterStats.setGoldPool(enchanterStats.getGoldPool() + getEnchantPrice()); } }