/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008-2010 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.sourceforge.net/ This file (ogre_nif_loader.cpp) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ #include "ogrenifloader.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef unsigned char ubyte; namespace std { // TODO: Do something useful ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&) { return o; } } namespace NifOgre { // Helper class that computes the bounding box and of a mesh class BoundsFinder { struct MaxMinFinder { float max, min; MaxMinFinder() { min = std::numeric_limits::infinity(); max = -min; } void add(float f) { if (f > max) max = f; if (f < min) min = f; } // Return Max(max**2, min**2) float getMaxSquared() { float m1 = max*max; float m2 = min*min; if (m1 >= m2) return m1; return m2; } }; MaxMinFinder X, Y, Z; public: // Add 'verts' vertices to the calculation. The 'data' pointer is // expected to point to 3*verts floats representing x,y,z for each // point. void add(float *data, int verts) { for (int i=0;i &ctrls, const std::vector &targets, float startTime, float stopTime) { Ogre::Animation *anim = skel->createAnimation(name, stopTime-startTime); for(size_t i = 0;i < ctrls.size();i++) { const Nif::NiKeyframeController *kfc = ctrls[i]; if(kfc->data.empty()) continue; const Nif::NiKeyframeData *kf = kfc->data.getPtr(); /* Get the keyframes and make sure they're sorted first to last */ const Nif::QuaternionKeyList &quatkeys = kf->mRotations; const Nif::Vector3KeyList &trankeys = kf->mTranslations; const Nif::FloatKeyList &scalekeys = kf->mScales; Nif::QuaternionKeyList::VecType::const_iterator quatiter = quatkeys.mKeys.begin(); Nif::Vector3KeyList::VecType::const_iterator traniter = trankeys.mKeys.begin(); Nif::FloatKeyList::VecType::const_iterator scaleiter = scalekeys.mKeys.begin(); Ogre::Bone *bone = skel->getBone(targets[i]); // NOTE: For some reason, Ogre doesn't like the node track ID being different from // the bone ID Ogre::NodeAnimationTrack *nodetrack = anim->hasNodeTrack(bone->getHandle()) ? anim->getNodeTrack(bone->getHandle()) : anim->createNodeTrack(bone->getHandle(), bone); Ogre::Quaternion lastquat, curquat; Ogre::Vector3 lasttrans(0.0f), curtrans(0.0f); Ogre::Vector3 lastscale(1.0f), curscale(1.0f); if(quatiter != quatkeys.mKeys.end()) lastquat = curquat = quatiter->mValue; if(traniter != trankeys.mKeys.end()) lasttrans = curtrans = traniter->mValue; if(scaleiter != scalekeys.mKeys.end()) lastscale = curscale = Ogre::Vector3(scaleiter->mValue); float begTime = std::max(kfc->timeStart, startTime); float endTime = std::min(kfc->timeStop, stopTime); bool didlast = false; while(!didlast) { float curtime = std::numeric_limits::max(); //Get latest time if(quatiter != quatkeys.mKeys.end()) curtime = std::min(curtime, quatiter->mTime); if(traniter != trankeys.mKeys.end()) curtime = std::min(curtime, traniter->mTime); if(scaleiter != scalekeys.mKeys.end()) curtime = std::min(curtime, scaleiter->mTime); curtime = std::max(curtime, begTime); if(curtime >= endTime) { didlast = true; curtime = endTime; } // Get the latest quaternions, translations, and scales for the // current time while(quatiter != quatkeys.mKeys.end() && curtime >= quatiter->mTime) { lastquat = curquat; if(++quatiter != quatkeys.mKeys.end()) curquat = quatiter->mValue; } while(traniter != trankeys.mKeys.end() && curtime >= traniter->mTime) { lasttrans = curtrans; if(++traniter != trankeys.mKeys.end()) curtrans = traniter->mValue; } while(scaleiter != scalekeys.mKeys.end() && curtime >= scaleiter->mTime) { lastscale = curscale; if(++scaleiter != scalekeys.mKeys.end()) curscale = Ogre::Vector3(scaleiter->mValue); } Ogre::TransformKeyFrame *kframe; kframe = nodetrack->createNodeKeyFrame(curtime-startTime); if(quatiter == quatkeys.mKeys.end() || quatiter == quatkeys.mKeys.begin()) kframe->setRotation(curquat); else { Nif::QuaternionKeyList::VecType::const_iterator last = quatiter-1; float diff = (curtime-last->mTime) / (quatiter->mTime-last->mTime); kframe->setRotation(Ogre::Quaternion::nlerp(diff, lastquat, curquat)); } if(traniter == trankeys.mKeys.end() || traniter == trankeys.mKeys.begin()) kframe->setTranslate(curtrans); else { Nif::Vector3KeyList::VecType::const_iterator last = traniter-1; float diff = (curtime-last->mTime) / (traniter->mTime-last->mTime); kframe->setTranslate(lasttrans + ((curtrans-lasttrans)*diff)); } if(scaleiter == scalekeys.mKeys.end() || scaleiter == scalekeys.mKeys.begin()) kframe->setScale(curscale); else { Nif::FloatKeyList::VecType::const_iterator last = scaleiter-1; float diff = (curtime-last->mTime) / (scaleiter->mTime-last->mTime); kframe->setScale(lastscale + ((curscale-lastscale)*diff)); } } } anim->optimise(); } static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk) { TextKeyMap textkeys; for(size_t i = 0;i < tk->list.size();i++) { const std::string &str = tk->list[i].text; std::string::size_type pos = 0; while(pos < str.length()) { if(::isspace(str[pos])) { pos++; continue; } std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos)); std::string result = str.substr(pos, nextpos-pos); textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result))); pos = nextpos; } } return textkeys; } void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *&animroot, TextKeyMap &textkeys, std::vector &ctrls, Ogre::Bone *parent=NULL) { Ogre::Bone *bone; if(!skel->hasBone(node->name)) bone = skel->createBone(node->name); else bone = skel->createBone(); if(parent) parent->addChild(bone); bone->setOrientation(node->trafo.rotation); bone->setPosition(node->trafo.pos); bone->setScale(Ogre::Vector3(node->trafo.scale)); bone->setBindingPose(); if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */ node->recType == Nif::RC_RootCollisionNode || /* handled in nifbullet (hopefully) */ node->recType == Nif::RC_NiTriShape /* Handled in the mesh loader */ )) warn("Unhandled "+node->recName+" "+node->name+" in "+skel->getName()); Nif::ControllerPtr ctrl = node->controller; while(!ctrl.empty()) { if(ctrl->recType == Nif::RC_NiKeyframeController) ctrls.push_back(static_cast(ctrl.getPtr())); else warn("Unhandled "+ctrl->recName+" from node "+node->name+" in "+skel->getName()); ctrl = ctrl->next; } Nif::ExtraPtr e = node->extra; while(!e.empty()) { if(e->recType == Nif::RC_NiTextKeyExtraData && !animroot) { const Nif::NiTextKeyExtraData *tk = static_cast(e.getPtr()); textkeys = extractTextKeys(tk); animroot = bone; } e = e->extra; } const Nif::NiNode *ninode = dynamic_cast(node); if(ninode) { const Nif::NodeList &children = ninode->children; for(size_t i = 0;i < children.length();i++) { if(!children[i].empty()) buildBones(skel, children[i].getPtr(), animroot, textkeys, ctrls, bone); } } } typedef std::map LoaderMap; static LoaderMap sLoaders; public: void loadResource(Ogre::Resource *resource) { Ogre::Skeleton *skel = dynamic_cast(resource); OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!"); Nif::NIFFile::ptr nif(Nif::NIFFile::create(skel->getName())); const Nif::Node *node = static_cast(nif->getRecord(0)); std::vector ctrls; Ogre::Bone *animroot = NULL; TextKeyMap textkeys; try { buildBones(skel, node, animroot, textkeys, ctrls); } catch(std::exception &e) { std::cerr<< "Exception while loading "<getName() < targets; // TODO: If ctrls.size() == 0, check for a .kf file sharing the name of the .nif file if(ctrls.size() == 0) // No animations? Then we're done. return; float maxtime = 0.0f; for(size_t i = 0;i < ctrls.size();i++) { const Nif::NiKeyframeController *ctrl = ctrls[i]; maxtime = std::max(maxtime, ctrl->timeStop); Nif::Named *target = dynamic_cast(ctrl->target.getPtr()); if(target != NULL) targets.push_back(target->name); } if(targets.size() != ctrls.size()) { warn("Target size mismatch ("+Ogre::StringConverter::toString(targets.size())+" targets, "+ Ogre::StringConverter::toString(ctrls.size())+" controllers)"); return; } if(!animroot) { warn(Ogre::StringConverter::toString(ctrls.size())+" animated node(s) in "+ skel->getName()+", but no text keys."); return; } Ogre::UserObjectBindings &bindings = animroot->getUserObjectBindings(); bindings.setUserAny(sTextKeyExtraDataID, Ogre::Any(true)); std::string currentgroup; TextKeyMap::const_iterator keyiter = textkeys.begin(); for(keyiter = textkeys.begin();keyiter != textkeys.end();keyiter++) { std::string::size_type sep = keyiter->second.find(':'); if((sep == currentgroup.length() && keyiter->second.compare(0, sep, currentgroup) == 0) || (sep == sizeof("soundgen")-1 && keyiter->second.compare(0, sep, "soundgen") == 0) || (sep == sizeof("sound")-1 && keyiter->second.compare(0, sep, "sound") == 0)) continue; currentgroup = keyiter->second.substr(0, sep); if(skel->hasAnimation(currentgroup)) continue; TextKeyMap::const_iterator lastkeyiter = textkeys.end(); while((--lastkeyiter)->first > keyiter->first) { if(lastkeyiter->second.find(':') == currentgroup.length() && lastkeyiter->second.compare(0, currentgroup.length(), currentgroup) == 0) break; } buildAnimation(skel, currentgroup, ctrls, targets, keyiter->first, lastkeyiter->first); TextKeyMap::const_iterator insiter = keyiter; TextKeyMap groupkeys; do { sep = insiter->second.find(':'); if(sep == currentgroup.length() && insiter->second.compare(0, sep, currentgroup) == 0) groupkeys.insert(std::make_pair(insiter->first - keyiter->first, insiter->second.substr(sep+2))); else if((sep == sizeof("soundgen")-1 && insiter->second.compare(0, sep, "soundgen") == 0) || (sep == sizeof("sound")-1 && insiter->second.compare(0, sep, "sound") == 0)) groupkeys.insert(std::make_pair(insiter->first - keyiter->first, insiter->second)); } while(insiter++ != lastkeyiter); bindings.setUserAny(std::string(sTextKeyExtraDataID)+"@"+currentgroup, Ogre::Any(groupkeys)); } } static Ogre::SkeletonPtr createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node) { /* We need to be a little aggressive here, since some NIFs have a crap-ton * of nodes and Ogre only supports 256 bones. We will skip a skeleton if: * There are no bones used for skinning, there are no controllers on non- * NiTriShape nodes, there are no nodes named "AttachLight", and the tree * consists of NiNode, NiTriShape, and RootCollisionNode types only. */ if(!node->boneTrafo) { if(node->recType == Nif::RC_NiTriShape) return Ogre::SkeletonPtr(); if(node->controller.empty() && node->name != "AttachLight") { if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode) { const Nif::NiNode *ninode = static_cast(node); const Nif::NodeList &children = ninode->children; for(size_t i = 0;i < children.length();i++) { if(!children[i].empty()) { Ogre::SkeletonPtr skel = createSkeleton(name, group, children[i].getPtr()); if(!skel.isNull()) return skel; } } return Ogre::SkeletonPtr(); } } } Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton(); return skelMgr.create(name, group, true, &sLoaders[name]); } }; NIFSkeletonLoader::LoaderMap NIFSkeletonLoader::sLoaders; // Conversion of blend / test mode from NIF static const char *getBlendFactor(int mode) { switch(mode) { case 0: return "one"; case 1: return "zero"; case 2: return "src_colour"; case 3: return "one_minus_src_colour"; case 4: return "dest_colour"; case 5: return "one_minus_dest_colour"; case 6: return "src_alpha"; case 7: return "one_minus_src_alpha"; case 8: return "dest_alpha"; case 9: return "one_minus_dest_alpha"; case 10: return "src_alpha_saturate"; } std::cerr<< "Unexpected blend mode: "< MaterialMap; static void warn(const std::string &msg) { std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl; } static void fail(const std::string &msg) { std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl; abort(); } public: static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String &name, const Ogre::String &group, const Nif::NiTexturingProperty *texprop, const Nif::NiMaterialProperty *matprop, const Nif::NiAlphaProperty *alphaprop, const Nif::NiVertexColorProperty *vertprop, const Nif::NiZBufferProperty *zprop, const Nif::NiSpecularProperty *specprop) { Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton(); Ogre::MaterialPtr material = matMgr.getByName(name); if(!material.isNull()) return name; Ogre::Vector3 ambient(1.0f); Ogre::Vector3 diffuse(1.0f); Ogre::Vector3 specular(0.0f); Ogre::Vector3 emissive(0.0f); float glossiness = 0.0f; float alpha = 1.0f; int alphaFlags = 0; int alphaTest = 0; int vertMode = 2; //int lightMode = 1; int depthFlags = 3; // Default should be 1, but Bloodmoon's models are broken int specFlags = 0; Ogre::String texName; bool vertexColour = (shape->data->colors.size() != 0); // Texture if(texprop && texprop->textures[0].inUse) { const Nif::NiSourceTexture *st = texprop->textures[0].texture.getPtr(); if(st->external) { /* Bethesda at some point converted all their BSA * textures from tga to dds for increased load speed, but all * texture file name references were kept as .tga. */ static const char path[] = "textures\\"; texName = st->filename; Misc::StringUtils::toLower(texName); if(texName.compare(0, sizeof(path)-1, path) != 0) texName = path + texName; Ogre::String::size_type pos = texName.rfind('.'); if(pos != Ogre::String::npos && texName.compare(pos, texName.length() - pos, ".dds") != 0) { // since we know all (GOTY edition or less) textures end // in .dds, we change the extension texName.replace(pos, texName.length(), ".dds"); // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods) // verify, and revert if false (this call succeeds quickly, but fails slowly) if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName)) { texName = st->filename; Misc::StringUtils::toLower(texName); if(texName.compare(0, sizeof(path)-1, path) != 0) texName = path + texName; } } } else warn("Found internal texture, ignoring."); } // Alpha modifiers if(alphaprop) { alphaFlags = alphaprop->flags; alphaTest = alphaprop->data.threshold; } // Vertex color handling if(vertprop) { vertMode = vertprop->data.vertmode; // FIXME: Handle lightmode? //lightMode = vertprop->data.lightmode; } if(zprop) { depthFlags = zprop->flags; // Depth function??? } if(specprop) { specFlags = specprop->flags; } // Material if(matprop) { ambient = matprop->data.ambient; diffuse = matprop->data.diffuse; specular = matprop->data.specular; emissive = matprop->data.emissive; glossiness = matprop->data.glossiness; alpha = matprop->data.alpha; } Ogre::String matname = name; if(matprop || !texName.empty()) { // Generate a hash out of all properties that can affect the material. size_t h = 0; boost::hash_combine(h, ambient.x); boost::hash_combine(h, ambient.y); boost::hash_combine(h, ambient.z); boost::hash_combine(h, diffuse.x); boost::hash_combine(h, diffuse.y); boost::hash_combine(h, diffuse.z); boost::hash_combine(h, specular.x); boost::hash_combine(h, specular.y); boost::hash_combine(h, specular.z); boost::hash_combine(h, emissive.x); boost::hash_combine(h, emissive.y); boost::hash_combine(h, emissive.z); boost::hash_combine(h, texName); boost::hash_combine(h, vertexColour); boost::hash_combine(h, alphaFlags); boost::hash_combine(h, alphaTest); boost::hash_combine(h, vertMode); boost::hash_combine(h, depthFlags); boost::hash_combine(h, specFlags); std::map::iterator itr = MaterialMap.find(h); if (itr != MaterialMap.end()) { // a suitable material exists already - use it return itr->second; } // not found, create a new one MaterialMap.insert(std::make_pair(h, matname)); } // No existing material like this. Create a new one. sh::MaterialInstance* instance = sh::Factory::getInstance ().createMaterialInstance (matname, "openmw_objects_base"); if(vertMode == 0 || !vertexColour) { instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, alpha))); instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha))); instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, alpha))); } else if(vertMode == 1) { instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, alpha))); instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha))); instance->setProperty("emissive", sh::makeProperty(new sh::StringValue("vertexcolour"))); } else if(vertMode == 2) { instance->setProperty("ambient", sh::makeProperty(new sh::StringValue("vertexcolour"))); instance->setProperty("diffuse", sh::makeProperty(new sh::StringValue("vertexcolour"))); instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, alpha))); } else std::cerr<< "Unhandled vertex mode: "<setProperty("specular", sh::makeProperty( new sh::Vector4(specular.x, specular.y, specular.z, glossiness))); } instance->setProperty("diffuseMap", sh::makeProperty(texName)); if (vertexColour) instance->setProperty("has_vertex_colour", sh::makeProperty(new sh::BooleanValue(true))); // Add transparency if NiAlphaProperty was present NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName); if (result.first) { alphaFlags = (1<<9) | (6<<10); /* alpha_rejection enabled, greater_equal */ alphaTest = result.second; } if((alphaFlags&1)) { std::string blend_mode; blend_mode += getBlendFactor((alphaFlags>>1)&0xf); blend_mode += " "; blend_mode += getBlendFactor((alphaFlags>>5)&0xf); instance->setProperty("scene_blend", sh::makeProperty(new sh::StringValue(blend_mode))); } else instance->getMaterial()->setShadowCasterMaterial("openmw_shadowcaster_noalpha"); if((alphaFlags>>9)&1) { std::string reject; reject += getTestMode((alphaFlags>>10)&0x7); reject += " "; reject += Ogre::StringConverter::toString(alphaTest); instance->setProperty("alpha_rejection", sh::makeProperty(new sh::StringValue(reject))); } instance->setProperty("transparent_sorting", sh::makeProperty(new sh::StringValue(!((alphaFlags>>13)&1) ? "on" : "off"))); instance->setProperty("depth_check", sh::makeProperty(new sh::StringValue((depthFlags&1) ? "on" : "off"))); instance->setProperty("depth_write", sh::makeProperty(new sh::StringValue(((depthFlags>>1)&1) ? "on" : "off"))); // depth_func??? sh::Factory::getInstance()._ensureMaterial(matname, "Default"); return matname; } }; std::map NIFMaterialLoader::MaterialMap; /** Manual resource loader for NIF meshes. This is the main class responsible for translating the internal NIF mesh structure into something Ogre can use. */ class NIFMeshLoader : Ogre::ManualResourceLoader { std::string mName; std::string mGroup; size_t mShapeIndex; void warn(const std::string &msg) { std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl; } void fail(const std::string &msg) { std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl; abort(); } // Convert NiTriShape to Ogre::SubMesh void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape const *shape, const Nif::NiTexturingProperty *texprop, const Nif::NiMaterialProperty *matprop, const Nif::NiAlphaProperty *alphaprop, const Nif::NiVertexColorProperty *vertprop, const Nif::NiZBufferProperty *zprop, const Nif::NiSpecularProperty *specprop) { Ogre::SkeletonPtr skel; const Nif::NiTriShapeData *data = shape->data.getPtr(); const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr()); std::vector srcVerts = data->vertices; std::vector srcNorms = data->normals; if(skin != NULL) { // Only set a skeleton when skinning. Unskinned meshes with a skeleton will be // explicitly attached later. mesh->setSkeletonName(mName); // Get the skeleton resource, so vertices can be transformed into the bones' initial state. Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr(); skel = skelMgr->getByName(mName); // Convert vertices and normals to bone space from bind position. It would be // better to transform the bones into bind position, but there doesn't seem to // be a reliable way to do that. std::vector newVerts(srcVerts.size(), Ogre::Vector3(0.0f)); std::vector newNorms(srcNorms.size(), Ogre::Vector3(0.0f)); const Nif::NiSkinData *data = skin->data.getPtr(); const Nif::NodeList &bones = skin->bones; for(size_t b = 0;b < bones.length();b++) { Ogre::Bone *bone = skel->getBone(bones[b]->name); Ogre::Matrix4 mat; mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale), Ogre::Quaternion(data->bones[b].trafo.rotation)); mat = bone->_getFullTransform() * mat; const std::vector &weights = data->bones[b].weights; for(size_t i = 0;i < weights.size();i++) { size_t index = weights[i].vertex; float weight = weights[i].weight; newVerts.at(index) += (mat*srcVerts[index]) * weight; if(newNorms.size() > index) { Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f); vec4 = mat*vec4 * weight; newNorms[index] += Ogre::Vector3(&vec4[0]); } } } srcVerts = newVerts; srcNorms = newNorms; } else { Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr(); if(skelMgr->getByName(mName).isNull()) { // No skinning and no skeleton, so just transform the vertices and // normals into position. Ogre::Matrix4 mat4 = shape->getWorldTransform(); for(size_t i = 0;i < srcVerts.size();i++) { Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f); vec4 = mat4*vec4; srcVerts[i] = Ogre::Vector3(&vec4[0]); } for(size_t i = 0;i < srcNorms.size();i++) { Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f); vec4 = mat4*vec4; srcNorms[i] = Ogre::Vector3(&vec4[0]); } } } // Set the bounding box first BoundsFinder bounds; bounds.add(&srcVerts[0][0], srcVerts.size()); if(!bounds.isValid()) { float v[3] = { 0.0f, 0.0f, 0.0f }; bounds.add(&v[0], 1); } mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f, bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f)); mesh->_setBoundingSphereRadius(bounds.getRadius()); // This function is just one long stream of Ogre-barf, but it works // great. Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr(); Ogre::HardwareVertexBufferSharedPtr vbuf; Ogre::HardwareIndexBufferSharedPtr ibuf; Ogre::VertexBufferBinding *bind; Ogre::VertexDeclaration *decl; int nextBuf = 0; Ogre::SubMesh *sub = mesh->createSubMesh(); // Add vertices sub->useSharedVertices = false; sub->vertexData = new Ogre::VertexData(); sub->vertexData->vertexStart = 0; sub->vertexData->vertexCount = srcVerts.size(); decl = sub->vertexData->vertexDeclaration; bind = sub->vertexData->vertexBufferBinding; if(srcVerts.size()) { vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3), srcVerts.size(), Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, true); vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true); decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION); bind->setBinding(nextBuf++, vbuf); } // Vertex normals if(srcNorms.size()) { vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3), srcNorms.size(), Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, true); vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true); decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); bind->setBinding(nextBuf++, vbuf); } // Vertex colors const std::vector &colors = data->colors; if(colors.size()) { Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem(); std::vector colorsRGB(colors.size()); for(size_t i = 0;i < colorsRGB.size();i++) { Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]); rs->convertColourValue(clr, &colorsRGB[i]); } vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR), colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, true); vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true); decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE); bind->setBinding(nextBuf++, vbuf); } // Texture UV coordinates size_t numUVs = data->uvlist.size(); if(numUVs) { size_t elemSize = Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2); vbuf = hwBufMgr->createVertexBuffer(elemSize, srcVerts.size()*numUVs, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, true); for(size_t i = 0;i < numUVs;i++) { const std::vector &uvlist = data->uvlist[i]; vbuf->writeData(i*srcVerts.size()*elemSize, elemSize*srcVerts.size(), &uvlist[0], true); decl->addElement(nextBuf, i*srcVerts.size()*elemSize, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i); } bind->setBinding(nextBuf++, vbuf); } // Triangle faces const std::vector &srcIdx = data->triangles; if(srcIdx.size()) { ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(), Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true); sub->indexData->indexBuffer = ibuf; sub->indexData->indexCount = srcIdx.size(); sub->indexData->indexStart = 0; } // Assign bone weights for this TriShape if(skin != NULL) { const Nif::NiSkinData *data = skin->data.getPtr(); const Nif::NodeList &bones = skin->bones; for(size_t i = 0;i < bones.length();i++) { Ogre::VertexBoneAssignment boneInf; boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle(); const std::vector &weights = data->bones[i].weights; for(size_t j = 0;j < weights.size();j++) { boneInf.vertexIndex = weights[j].vertex; boneInf.weight = weights[j].weight; sub->addBoneAssignment(boneInf); } } } std::string matname = NIFMaterialLoader::getMaterial(shape, mName, mGroup, texprop, matprop, alphaprop, vertprop, zprop, specprop); if(matname.length() > 0) sub->setMaterialName(matname); } bool findTriShape(Ogre::Mesh *mesh, const Nif::Node *node, const Nif::NiTexturingProperty *texprop=NULL, const Nif::NiMaterialProperty *matprop=NULL, const Nif::NiAlphaProperty *alphaprop=NULL, const Nif::NiVertexColorProperty *vertprop=NULL, const Nif::NiZBufferProperty *zprop=NULL, const Nif::NiSpecularProperty *specprop=NULL) { // Scan the property list for material information const Nif::PropertyList &proplist = node->props; for(size_t i = 0;i < proplist.length();i++) { // Entries may be empty if(proplist[i].empty()) continue; const Nif::Property *pr = proplist[i].getPtr(); if(pr->recType == Nif::RC_NiTexturingProperty) texprop = static_cast(pr); else if(pr->recType == Nif::RC_NiMaterialProperty) matprop = static_cast(pr); else if(pr->recType == Nif::RC_NiAlphaProperty) alphaprop = static_cast(pr); else if(pr->recType == Nif::RC_NiVertexColorProperty) vertprop = static_cast(pr); else if(pr->recType == Nif::RC_NiZBufferProperty) zprop = static_cast(pr); else if(pr->recType == Nif::RC_NiSpecularProperty) specprop = static_cast(pr); else warn("Unhandled property type: "+pr->recName); } if(node->recType == Nif::RC_NiTriShape && mShapeIndex == node->recIndex) { handleNiTriShape(mesh, dynamic_cast(node), texprop, matprop, alphaprop, vertprop, zprop, specprop); return true; } const Nif::NiNode *ninode = dynamic_cast(node); if(ninode) { const Nif::NodeList &children = ninode->children; for(size_t i = 0;i < children.length();i++) { if(!children[i].empty()) { if(findTriShape(mesh, children[i].getPtr(), texprop, matprop, alphaprop, vertprop, zprop, specprop)) return true; } } } return false; } typedef std::map LoaderMap; static LoaderMap sLoaders; public: NIFMeshLoader() { } NIFMeshLoader(const std::string &name, const std::string &group) : mName(name), mGroup(group), mShapeIndex(~(size_t)0) { } virtual void loadResource(Ogre::Resource *resource) { Ogre::Mesh *mesh = dynamic_cast(resource); OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!"); Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName); if(mShapeIndex >= nif->numRecords()) { Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr(); if(!skelMgr->getByName(mName).isNull()) mesh->setSkeletonName(mName); return; } const Nif::Node *node = dynamic_cast(nif->getRecord(0)); findTriShape(mesh, node); } void createMeshes(const Nif::Node *node, MeshInfoList &meshes, int flags=0) { // Do not create meshes for the collision shape (includes all children) if(node->recType == Nif::RC_RootCollisionNode) return; flags |= node->flags; // Marker objects: just skip the entire node /// \todo don't do this in the editor if (node->name.find("marker") != std::string::npos) return; Nif::ExtraPtr e = node->extra; while(!e.empty()) { Nif::NiStringExtraData *sd; if((sd=dynamic_cast(e.getPtr())) != NULL) { // String markers may contain important information // affecting the entire subtree of this obj if(sd->string == "MRK") { // Marker objects. These are only visible in the // editor. flags |= 0x01; } } e = e->extra; } if(node->recType == Nif::RC_NiTriShape && !(flags&0x01)) // Not hidden { const Nif::NiTriShape *shape = dynamic_cast(node); Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton(); std::string fullname = mName+"@index="+Ogre::StringConverter::toString(shape->recIndex); if(shape->name.length() > 0) fullname += "@shape="+shape->name; Misc::StringUtils::toLower(fullname); Ogre::MeshPtr mesh = meshMgr.getByName(fullname); if(mesh.isNull()) { NIFMeshLoader *loader = &sLoaders[fullname]; *loader = *this; loader->mShapeIndex = shape->recIndex; mesh = meshMgr.createManual(fullname, mGroup, loader); mesh->setAutoBuildEdgeLists(false); } meshes.push_back(MeshInfo(mesh->getName(), shape->name)); } const Nif::NiNode *ninode = dynamic_cast(node); if(ninode) { const Nif::NodeList &children = ninode->children; for(size_t i = 0;i < children.length();i++) { if(!children[i].empty()) createMeshes(children[i].getPtr(), meshes, flags); } } } void createEmptyMesh(const Nif::Node *node, MeshInfoList &meshes) { /* This creates an empty mesh to which a skeleton gets attached. This * is to ensure we have an entity with a skeleton instance, even if all * other meshes are hidden or entities attached to a specific node * instead of skinned. */ std::string fullname = mName; Misc::StringUtils::toLower(fullname); Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton(); Ogre::MeshPtr mesh = meshMgr.getByName(fullname); if(mesh.isNull()) { NIFMeshLoader *loader = &sLoaders[fullname]; *loader = *this; mesh = meshMgr.createManual(fullname, mGroup, loader); mesh->setAutoBuildEdgeLists(false); } meshes.push_back(MeshInfo(mesh->getName(), node->name)); } }; NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders; typedef std::map MeshInfoMap; static MeshInfoMap sMeshInfoMap; MeshInfoList Loader::load(const std::string &name, const std::string &group) { MeshInfoMap::const_iterator meshiter = sMeshInfoMap.find(name); if(meshiter != sMeshInfoMap.end()) return meshiter->second; MeshInfoList &meshes = sMeshInfoMap[name]; Nif::NIFFile::ptr pnif = Nif::NIFFile::create(name); Nif::NIFFile &nif = *pnif.get(); if(nif.numRecords() < 1) { nif.warn("Found no NIF records in "+name+"."); return meshes; } // The first record is assumed to be the root node Nif::Record const *r = nif.getRecord(0); assert(r != NULL); Nif::Node const *node = dynamic_cast(r); if(node == NULL) { nif.warn("First record in "+name+" was not a node, but a "+ r->recName+"."); return meshes; } bool hasSkel = Ogre::SkeletonManager::getSingleton().resourceExists(name); if(!hasSkel) hasSkel = !NIFSkeletonLoader::createSkeleton(name, group, node).isNull(); NIFMeshLoader meshldr(name, group); if(hasSkel) meshldr.createEmptyMesh(node, meshes); meshldr.createMeshes(node, meshes, 0); return meshes; } EntityList Loader::createEntities(Ogre::SceneNode *parentNode, std::string name, const std::string &group) { EntityList entitylist; Misc::StringUtils::toLower(name); MeshInfoList meshes = load(name, group); if(meshes.size() == 0) return entitylist; Ogre::SceneManager *sceneMgr = parentNode->getCreator(); for(size_t i = 0;i < meshes.size();i++) { entitylist.mEntities.push_back(sceneMgr->createEntity(meshes[i].mMeshName)); Ogre::Entity *entity = entitylist.mEntities.back(); if(!entitylist.mSkelBase && entity->hasSkeleton()) entitylist.mSkelBase = entity; } if(entitylist.mSkelBase) { parentNode->attachObject(entitylist.mSkelBase); for(size_t i = 0;i < entitylist.mEntities.size();i++) { Ogre::Entity *entity = entitylist.mEntities[i]; if(entity != entitylist.mSkelBase && entity->hasSkeleton()) { entity->shareSkeletonInstanceWith(entitylist.mSkelBase); parentNode->attachObject(entity); } else if(entity != entitylist.mSkelBase) entitylist.mSkelBase->attachObjectToBone(meshes[i].mTargetNode, entity); } } else { for(size_t i = 0;i < entitylist.mEntities.size();i++) parentNode->attachObject(entitylist.mEntities[i]); } return entitylist; } EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonename, Ogre::SceneNode *parentNode, std::string name, const std::string &group) { EntityList entitylist; Misc::StringUtils::toLower(name); MeshInfoList meshes = load(name, group); if(meshes.size() == 0) return entitylist; bool isskinned = false; Ogre::SceneManager *sceneMgr = parentNode->getCreator(); std::string filter = "@shape=tri "+bonename; Misc::StringUtils::toLower(filter); for(size_t i = 0;i < meshes.size();i++) { Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].mMeshName); if(!entitylist.mSkelBase) { if(ent->hasSkeleton()) entitylist.mSkelBase = ent; } else if(!isskinned && ent->hasSkeleton()) isskinned = true; entitylist.mEntities.push_back(ent); } Ogre::Vector3 scale(1.0f); if(bonename.find("Left") != std::string::npos) scale.x *= -1.0f; if(isskinned) { for(size_t i = 0;i < entitylist.mEntities.size();i++) { Ogre::Entity *entity = entitylist.mEntities[i]; if(entity->hasSkeleton()) { if(entity != entitylist.mSkelBase) entity->shareSkeletonInstanceWith(entitylist.mSkelBase); if(entity->getMesh()->getName().find(filter) != std::string::npos) parentNode->attachObject(entity); } else { if(entity->getMesh()->getName().find(filter) != std::string::npos) entitylist.mSkelBase->attachObjectToBone(meshes[i].mTargetNode, entity); } } } else { for(size_t i = 0;i < entitylist.mEntities.size();i++) { Ogre::TagPoint *tag = parent->attachObjectToBone(bonename, entitylist.mEntities[i]); tag->setScale(scale); } } return entitylist; } Ogre::SkeletonPtr Loader::getSkeleton(std::string name, const std::string &group) { Ogre::SkeletonPtr skel; Misc::StringUtils::toLower(name); skel = Ogre::SkeletonManager::getSingleton().getByName(name); if(!skel.isNull()) return skel; Nif::NIFFile::ptr nif = Nif::NIFFile::create(name); if(nif->numRecords() < 1) { nif->warn("Found no NIF records in "+name+"."); return skel; } // The first record is assumed to be the root node const Nif::Record *r = nif->getRecord(0); assert(r != NULL); const Nif::Node *node = dynamic_cast(r); if(node == NULL) { nif->warn("First record in "+name+" was not a node, but a "+ r->recName+"."); return skel; } return NIFSkeletonLoader::createSkeleton(name, group, node); } /* More code currently not in use, from the old D source. This was used in the first attempt at loading NIF meshes, where each submesh in the file was given a separate bone in a skeleton. Unfortunately the OGRE skeletons can't hold more than 256 bones, and some NIFs go way beyond that. The code might be of use if we implement animated submeshes like this (the part of the NIF that is animated is usually much less than the entire file, but the method might still not be water tight.) // Insert a raw RGBA image into the texture system. extern "C" void ogre_insertTexture(char* name, uint32_t width, uint32_t height, void *data) { TexturePtr texture = TextureManager::getSingleton().createManual( name, // name "General", // group TEX_TYPE_2D, // type width, height, // width & height 0, // number of mipmaps PF_BYTE_RGBA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // textures updated very often (e.g. each frame) // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); void *dest = pixelBox.data; // Copy the data memcpy(dest, data, width*height*4); // Unlock the pixel buffer pixelBuffer->unlock(); } */ } // nsmaepace NifOgre