#include "core.h"

#ifdef SH_VERTEX_SHADER

    SH_BEGIN_PROGRAM
        shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)

    SH_START_PROGRAM
    {
	    shOutputPosition = shMatrixMult(wvp, shInputPosition);
    }

#else

    SH_BEGIN_PROGRAM
        shUniform(float4, colour)       @shAutoConstant(colour, custom, 1)

    SH_START_PROGRAM
    {
        shOutputColour(0) = colour;
        //shOutputColour(0) = float4(1,0,0,1);
    }

#endif