@echo off rem See COMPILE-win32.txt for instructions. echo Compiling C++ files g++ -c sound\cpp_avcodec.cpp -I.\includes\ffmpeg\ g++ -c ogre\cpp_ogre.cpp -I.\includes\ogre\ -I.\includes\mygui\ g++ -c bullet\cpp_bullet.cpp -I.\includes\bullet\ echo Compiling main program (openmw.exe) gdc -g openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d bullet\*.d cpp_ogre.o cpp_avcodec.o cpp_bullet.o libbulletdynamics.a libbulletcollision.a libbulletmath.a mscripts\setup.d monster\monster.d monster\compiler\*.d monster\vm\*.d monster\util\*.d monster\modules\*.d avcodec-51.dll avformat-52.dll avdevice-52.dll avutil-49.dll openal32.dll mygui.a freetype6.dll -lole32 ogremain_d.dll OIS_d.dll -lstdc++ -o openmw.exe