#ifndef GAME_MWDIALOG_JOURNAL_H #define GAME_MWDIALOG_JOURNAL_H #include "../mwbase/journal.hpp" #include "journalentry.hpp" #include "quest.hpp" namespace MWDialogue { /// \brief The player's journal class Journal : public MWBase::Journal { TEntryContainer mJournal; TQuestContainer mQuests; TTopicContainer mTopics; private: Quest& getQuest (const std::string& id); Topic& getTopic (const std::string& id); bool isThere (const std::string& topicId, const std::string& infoId = "") const; public: Journal(); virtual void clear(); virtual void addEntry (const std::string& id, int index, const MWWorld::Ptr& actor); ///< Add a journal entry. /// @param actor Used as context for replacing of escape sequences (%name, etc). virtual void setJournalIndex (const std::string& id, int index); ///< Set the journal index without adding an entry. virtual int getJournalIndex (const std::string& id) const; ///< Get the journal index. virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor); /// \note topicId must be lowercase virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName); ///< Removes the last topic response added for the given topicId and actor name. /// \note topicId must be lowercase virtual TEntryIter begin() const; ///< Iterator pointing to the begin of the main journal. /// /// \note Iterators to main journal entries will never become invalid. virtual TEntryIter end() const; ///< Iterator pointing past the end of the main journal. virtual TQuestIter questBegin() const; ///< Iterator pointing to the first quest (sorted by topic ID) virtual TQuestIter questEnd() const; ///< Iterator pointing past the last quest. virtual TTopicIter topicBegin() const; ///< Iterator pointing to the first topic (sorted by topic ID) /// /// \note The topic ID is identical with the user-visible topic string. virtual TTopicIter topicEnd() const; ///< Iterator pointing past the last topic. virtual int countSavedGameRecords() const; virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const; virtual void readRecord (ESM::ESMReader& reader, uint32_t type); }; } #endif