#include "exposedwindow.hpp" namespace MWGui { MyGUI::VectorWidgetPtr ExposedWindow::getSkinWidgetsByName (const std::string &name) { return MyGUI::Widget::getSkinWidgetsByName (name); } MyGUI::Widget* ExposedWindow::getSkinWidget(const std::string & _name, bool _throw) { MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName (_name); if (widgets.empty()) { MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'"); return NULL; } else { return widgets[0]; } } }