#ifndef MWGUI_SCROLLWINDOW_H #define MWGUI_SCROLLWINDOW_H #include "windowbase.hpp" #include "../mwworld/ptr.hpp" namespace Gui { class ImageButton; } namespace MWGui { class ScrollWindow : public WindowBase { public: ScrollWindow (); void setPtr (const MWWorld::Ptr& scroll); void setInventoryAllowed(bool allowed); void onResChange(int, int) { center(); } protected: void onCloseButtonClicked (MyGUI::Widget* _sender); void onTakeButtonClicked (MyGUI::Widget* _sender); void setTakeButtonShow(bool show); void onKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character); private: Gui::ImageButton* mCloseButton; Gui::ImageButton* mTakeButton; MyGUI::ScrollView* mTextView; MWWorld::Ptr mScroll; bool mTakeButtonShow; bool mTakeButtonAllowed; }; } #endif