#ifndef GAME_MWWORLD_ACTIONOPEN_H #define GAME_MWWORLD_ACTIONOPEN_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionOpen : public Action { virtual void executeImp (const MWWorld::Ptr& actor); public: ActionOpen (const Ptr& container); ///< \param container The Container the Player has activated. }; } #endif // ACTIONOPEN_H