#include "cells.hpp" #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "class.hpp" #include "esmstore.hpp" #include "containerstore.hpp" #include "cellstore.hpp" MWWorld::CellStore *MWWorld::Cells::getCellStore (const ESM::Cell *cell) { if (cell->mData.mFlags & ESM::Cell::Interior) { std::string lowerName(Misc::StringUtils::lowerCase(cell->mName)); std::map::iterator result = mInteriors.find (lowerName); if (result==mInteriors.end()) { result = mInteriors.insert (std::make_pair (lowerName, CellStore (cell, mStore, mReader))).first; } return &result->second; } else { std::map, CellStore>::iterator result = mExteriors.find (std::make_pair (cell->getGridX(), cell->getGridY())); if (result==mExteriors.end()) { result = mExteriors.insert (std::make_pair ( std::make_pair (cell->getGridX(), cell->getGridY()), CellStore (cell, mStore, mReader))).first; } return &result->second; } } void MWWorld::Cells::clear() { mInteriors.clear(); mExteriors.clear(); std::fill(mIdCache.begin(), mIdCache.end(), std::make_pair("", (MWWorld::CellStore*)0)); mIdCacheIndex = 0; } MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, CellStore& cellStore) { Ptr ptr = getPtr (name, cellStore); if (!ptr.isEmpty() && ptr.isInCell()) { mIdCache[mIdCacheIndex].first = name; mIdCache[mIdCacheIndex].second = &cellStore; if (++mIdCacheIndex>=mIdCache.size()) mIdCacheIndex = 0; } return ptr; } void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, CellStore& cell) const { if (cell.getState()!=CellStore::State_Loaded) cell.load (); ESM::CellState cellState; cell.saveState (cellState); writer.startRecord (ESM::REC_CSTA); cellState.mId.save (writer); cellState.save (writer); cell.writeFog(writer); cell.writeReferences (writer); writer.endRecord (ESM::REC_CSTA); } MWWorld::Cells::Cells (const MWWorld::ESMStore& store, std::vector& reader) : mStore (store), mReader (reader), mIdCache (Settings::Manager::getInt("pointers cache size", "Cells"), std::pair ("", (CellStore*)0)), mIdCacheIndex (0) {} MWWorld::CellStore *MWWorld::Cells::getExterior (int x, int y) { std::map, CellStore>::iterator result = mExteriors.find (std::make_pair (x, y)); if (result==mExteriors.end()) { const ESM::Cell *cell = mStore.get().search(x, y); if (!cell) { // Cell isn't predefined. Make one on the fly. ESM::Cell record; record.mCellId.mWorldspace = ESM::CellId::sDefaultWorldspace; record.mCellId.mPaged = true; record.mCellId.mIndex.mX = x; record.mCellId.mIndex.mY = y; record.mData.mFlags = ESM::Cell::HasWater; record.mData.mX = x; record.mData.mY = y; record.mWater = 0; record.mMapColor = 0; cell = MWBase::Environment::get().getWorld()->createRecord (record); } result = mExteriors.insert (std::make_pair ( std::make_pair (x, y), CellStore (cell, mStore, mReader))).first; } if (result->second.getState()!=CellStore::State_Loaded) { result->second.load (); } return &result->second; } MWWorld::CellStore *MWWorld::Cells::getInterior (const std::string& name) { std::string lowerName = Misc::StringUtils::lowerCase(name); std::map::iterator result = mInteriors.find (lowerName); if (result==mInteriors.end()) { const ESM::Cell *cell = mStore.get().find(lowerName); result = mInteriors.insert (std::make_pair (lowerName, CellStore (cell, mStore, mReader))).first; } if (result->second.getState()!=CellStore::State_Loaded) { result->second.load (); } return &result->second; } MWWorld::CellStore *MWWorld::Cells::getCell (const ESM::CellId& id) { if (id.mPaged) return getExterior (id.mIndex.mX, id.mIndex.mY); return getInterior (id.mWorldspace); } MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name, CellStore& cell, bool searchInContainers) { if (cell.getState()==CellStore::State_Unloaded) cell.preload (); if (cell.getState()==CellStore::State_Preloaded) { if (cell.hasId (name)) { cell.load (); } else return Ptr(); } Ptr ptr = cell.search (name); if (!ptr.isEmpty() && MWWorld::CellStore::isAccessible(ptr.getRefData(), ptr.getCellRef())) return ptr; if (searchInContainers) return cell.searchInContainer (name); return Ptr(); } MWWorld::Ptr MWWorld::Cells::getPtr (const std::string& name) { // First check the cache for (std::vector >::iterator iter (mIdCache.begin()); iter!=mIdCache.end(); ++iter) if (iter->first==name && iter->second) { Ptr ptr = getPtr (name, *iter->second); if (!ptr.isEmpty()) return ptr; } // Then check cells that are already listed // Search in reverse, this is a workaround for an ambiguous chargen_plank reference in the vanilla game. // there is one at -22,16 and one at -2,-9, the latter should be used. for (std::map, CellStore>::reverse_iterator iter = mExteriors.rbegin(); iter!=mExteriors.rend(); ++iter) { Ptr ptr = getPtrAndCache (name, iter->second); if (!ptr.isEmpty()) return ptr; } for (std::map::iterator iter = mInteriors.begin(); iter!=mInteriors.end(); ++iter) { Ptr ptr = getPtrAndCache (name, iter->second); if (!ptr.isEmpty()) return ptr; } // Now try the other cells const MWWorld::Store &cells = mStore.get(); MWWorld::Store::iterator iter; for (iter = cells.extBegin(); iter != cells.extEnd(); ++iter) { CellStore *cellStore = getCellStore (&(*iter)); Ptr ptr = getPtrAndCache (name, *cellStore); if (!ptr.isEmpty()) return ptr; } for (iter = cells.intBegin(); iter != cells.intEnd(); ++iter) { CellStore *cellStore = getCellStore (&(*iter)); Ptr ptr = getPtrAndCache (name, *cellStore); if (!ptr.isEmpty()) return ptr; } // giving up return Ptr(); } void MWWorld::Cells::getExteriorPtrs(const std::string &name, std::vector &out) { const MWWorld::Store &cells = mStore.get(); for (MWWorld::Store::iterator iter = cells.extBegin(); iter != cells.extEnd(); ++iter) { CellStore *cellStore = getCellStore (&(*iter)); Ptr ptr = getPtrAndCache (name, *cellStore); if (!ptr.isEmpty()) out.push_back(ptr); } } void MWWorld::Cells::getInteriorPtrs(const std::string &name, std::vector &out) { const MWWorld::Store &cells = mStore.get(); for (MWWorld::Store::iterator iter = cells.intBegin(); iter != cells.intEnd(); ++iter) { CellStore *cellStore = getCellStore (&(*iter)); Ptr ptr = getPtrAndCache (name, *cellStore); if (!ptr.isEmpty()) out.push_back(ptr); } } int MWWorld::Cells::countSavedGameRecords() const { int count = 0; for (std::map::const_iterator iter (mInteriors.begin()); iter!=mInteriors.end(); ++iter) if (iter->second.hasState()) ++count; for (std::map, CellStore>::const_iterator iter (mExteriors.begin()); iter!=mExteriors.end(); ++iter) if (iter->second.hasState()) ++count; return count; } void MWWorld::Cells::write (ESM::ESMWriter& writer, Loading::Listener& progress) const { for (std::map, CellStore>::iterator iter (mExteriors.begin()); iter!=mExteriors.end(); ++iter) if (iter->second.hasState()) { writeCell (writer, iter->second); progress.increaseProgress(); } for (std::map::iterator iter (mInteriors.begin()); iter!=mInteriors.end(); ++iter) if (iter->second.hasState()) { writeCell (writer, iter->second); progress.increaseProgress(); } } struct GetCellStoreCallback : public MWWorld::CellStore::GetCellStoreCallback { public: GetCellStoreCallback(MWWorld::Cells& cells) : mCells(cells) { } MWWorld::Cells& mCells; virtual MWWorld::CellStore* getCellStore(const ESM::CellId& cellId) { try { return mCells.getCell(cellId); } catch (...) { return NULL; } } }; bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, uint32_t type, const std::map& contentFileMap) { if (type==ESM::REC_CSTA) { ESM::CellState state; state.mId.load (reader); CellStore *cellStore = 0; try { cellStore = getCell (state.mId); } catch (...) { // silently drop cells that don't exist anymore std::cerr << "Warning: Dropping state for cell " << state.mId.mWorldspace << " (cell no longer exists)" << std::endl; reader.skipRecord(); return true; } state.load (reader); cellStore->loadState (state); if (state.mHasFogOfWar) cellStore->readFog(reader); if (cellStore->getState()!=CellStore::State_Loaded) cellStore->load (); GetCellStoreCallback callback(*this); cellStore->readReferences (reader, contentFileMap, &callback); return true; } return false; }