#include "containerstore.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/levelledlist.hpp" #include "../mwmechanics/actorutil.hpp" #include "manualref.hpp" #include "refdata.hpp" #include "class.hpp" #include "localscripts.hpp" #include "player.hpp" namespace { template float getTotalWeight (const MWWorld::CellRefList& cellRefList) { float sum = 0; for (typename MWWorld::CellRefList::List::const_iterator iter ( cellRefList.mList.begin()); iter!=cellRefList.mList.end(); ++iter) { if (iter->mData.getCount()>0) sum += iter->mData.getCount()*iter->mBase->mData.mWeight; } return sum; } template MWWorld::Ptr searchId (MWWorld::CellRefList& list, const std::string& id, MWWorld::ContainerStore *store) { std::string id2 = Misc::StringUtils::lowerCase (id); for (typename MWWorld::CellRefList::List::iterator iter (list.mList.begin()); iter!=list.mList.end(); ++iter) { if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount()) { MWWorld::Ptr ptr (&*iter, 0); ptr.setContainerStore (store); return ptr; } } return MWWorld::Ptr(); } } template MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState (CellRefList& collection, const ESM::ObjectState& state) { if (!LiveCellRef::checkState (state)) return ContainerStoreIterator (this); // not valid anymore with current content files -> skip const T *record = MWBase::Environment::get().getWorld()->getStore(). get().search (state.mRef.mRefID); if (!record) return ContainerStoreIterator (this); LiveCellRef ref (record); ref.load (state); collection.mList.push_back (ref); return ContainerStoreIterator (this, --collection.mList.end()); } void MWWorld::ContainerStore::storeEquipmentState(const MWWorld::LiveCellRefBase &ref, int index, ESM::InventoryState &inventory) const { } void MWWorld::ContainerStore::readEquipmentState(const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState &inventory) { } template void MWWorld::ContainerStore::storeState (const LiveCellRef& ref, ESM::ObjectState& state) const { ref.save (state); } template void MWWorld::ContainerStore::storeStates (const CellRefList& collection, ESM::InventoryState& inventory, int& index, bool equipable) const { for (typename CellRefList::List::const_iterator iter (collection.mList.begin()); iter!=collection.mList.end(); ++iter) { if (iter->mData.getCount() == 0) continue; ESM::ObjectState state; storeState (*iter, state); if (equipable) storeEquipmentState(*iter, index, inventory); inventory.mItems.push_back (state); ++index; } } const std::string MWWorld::ContainerStore::sGoldId = "gold_001"; MWWorld::ContainerStore::ContainerStore() : mListener(NULL), mCachedWeight (0), mWeightUpToDate (false) {} MWWorld::ContainerStore::~ContainerStore() {} MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cbegin (int mask) const { return ConstContainerStoreIterator (mask, this); } MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cend() const { return ConstContainerStoreIterator (this); } MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::begin (int mask) const { return cbegin(mask); } MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::end() const { return cend(); } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask) { return ContainerStoreIterator (mask, this); } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end() { return ContainerStoreIterator (this); } int MWWorld::ContainerStore::count(const std::string &id) { int total=0; for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter) if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id)) total += iter->getRefData().getCount(); return total; } int MWWorld::ContainerStore::restockCount(const std::string &id) { int total=0; for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter) if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id)) if (iter->getCellRef().getSoul().empty()) total += iter->getRefData().getCount(); return total; } MWWorld::ContainerStoreListener* MWWorld::ContainerStore::getContListener() const { return mListener; } void MWWorld::ContainerStore::setContListener(MWWorld::ContainerStoreListener* listener) { mListener = listener; } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count) { if (ptr.getRefData().getCount() <= count) return end(); MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count); const std::string script = it->getClass().getScript(*it); if (!script.empty()) MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it); remove(ptr, ptr.getRefData().getCount()-count, container); return it; } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item) { MWWorld::ContainerStoreIterator retval = end(); for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter) { if (item == *iter) { retval = iter; break; } } if (retval == end()) throw std::runtime_error("item is not from this container"); for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter) { if (stacks(*iter, item)) { iter->getRefData().setCount(iter->getRefData().getCount() + item.getRefData().getCount()); item.getRefData().setCount(0); retval = iter; break; } } return retval; } bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const { const MWWorld::Class& cls1 = ptr1.getClass(); const MWWorld::Class& cls2 = ptr2.getClass(); if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().getRefId(), ptr2.getCellRef().getRefId())) return false; // If it has an enchantment, don't stack when some of the charge is already used if (!ptr1.getClass().getEnchantment(ptr1).empty()) { const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get().find( ptr1.getClass().getEnchantment(ptr1)); float maxCharge = static_cast(enchantment->mData.mCharge); float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge(); float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge(); if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge) return false; } return ptr1 != ptr2 // an item never stacks onto itself && ptr1.getCellRef().getOwner() == ptr2.getCellRef().getOwner() && ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul() && ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2) && cls1.getScript(ptr1) == cls2.getScript(ptr2) // item that is already partly used up never stacks && (!cls1.hasItemHealth(ptr1) || ( cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1) && cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2))); } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) { MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count); return add(ref.getPtr(), count, actorPtr, true); } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner) { Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); MWWorld::ContainerStoreIterator it = end(); // HACK: Set owner on the original item, then reset it after we have copied it // If we set the owner on the copied item, it would not stack correctly... std::string oldOwner = itemPtr.getCellRef().getOwner(); if (!setOwner || actorPtr == MWMechanics::getPlayer()) // No point in setting owner to the player - NPCs will not respect this anyway { itemPtr.getCellRef().setOwner(""); } else { itemPtr.getCellRef().setOwner(actorPtr.getCellRef().getRefId()); } it = addImp(itemPtr, count); itemPtr.getCellRef().setOwner(oldOwner); // The copy of the original item we just made MWWorld::Ptr item = *it; // we may have copied an item from the world, so reset a few things first item.getRefData().setBaseNode(NULL); // Especially important, otherwise scripts on the item could think that it's actually in a cell ESM::Position pos; pos.rot[0] = 0; pos.rot[1] = 0; pos.rot[2] = 0; pos.pos[0] = 0; pos.pos[1] = 0; pos.pos[2] = 0; item.getCellRef().setPosition(pos); // reset ownership stuff, owner was already handled above item.getCellRef().resetGlobalVariable(); item.getCellRef().setFaction(""); item.getCellRef().setFactionRank(-1); // must reset the RefNum on the copied item, so that the RefNum on the original item stays unique // maybe we should do this in the copy constructor instead? item.getCellRef().unsetRefNum(); // destroy link to content file std::string script = item.getClass().getScript(item); if(script != "") { if (actorPtr == player) { // Items in player's inventory have cell set to 0, so their scripts will never be removed item.mCell = 0; } else { // Set mCell to the cell of the container/actor, so that the scripts are removed properly when // the cell of the container/actor goes inactive item.mCell = actorPtr.getCell(); } item.mContainerStore = this; MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item); // Set OnPCAdd special variable, if it is declared // Make sure to do this *after* we have added the script to LocalScripts if (actorPtr == player) item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1); } if (mListener) mListener->itemAdded(item, count); return it; } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count) { int type = getType(ptr); const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); // gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001 // this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold) if(ptr.getClass().isGold(ptr)) { int realCount = count * ptr.getClass().getValue(ptr); for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter) { if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId)) { iter->getRefData().setCount(iter->getRefData().getCount() + realCount); flagAsModified(); return iter; } } MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount); return addNewStack(ref.getPtr(), realCount); } // determine whether to stack or not for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter) { if (stacks(*iter, ptr)) { // stack iter->getRefData().setCount( iter->getRefData().getCount() + count ); flagAsModified(); return iter; } } // if we got here, this means no stacking return addNewStack(ptr, count); } MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const ConstPtr& ptr, int count) { ContainerStoreIterator it = begin(); switch (getType(ptr)) { case Type_Potion: potions.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --potions.mList.end()); break; case Type_Apparatus: appas.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --appas.mList.end()); break; case Type_Armor: armors.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --armors.mList.end()); break; case Type_Book: books.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --books.mList.end()); break; case Type_Clothing: clothes.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --clothes.mList.end()); break; case Type_Ingredient: ingreds.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --ingreds.mList.end()); break; case Type_Light: lights.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --lights.mList.end()); break; case Type_Lockpick: lockpicks.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --lockpicks.mList.end()); break; case Type_Miscellaneous: miscItems.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --miscItems.mList.end()); break; case Type_Probe: probes.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --probes.mList.end()); break; case Type_Repair: repairs.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --repairs.mList.end()); break; case Type_Weapon: weapons.mList.push_back (*ptr.get()); it = ContainerStoreIterator(this, --weapons.mList.end()); break; } it->getRefData().setCount(count); flagAsModified(); return it; } int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor) { int toRemove = count; for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter) if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId)) toRemove -= remove(*iter, toRemove, actor); flagAsModified(); // number of removed items return count - toRemove; } int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor) { assert(this == item.getContainerStore()); int toRemove = count; RefData& itemRef = item.getRefData(); if (itemRef.getCount() <= toRemove) { toRemove -= itemRef.getCount(); itemRef.setCount(0); } else { itemRef.setCount(itemRef.getCount() - toRemove); toRemove = 0; } flagAsModified(); if (mListener) mListener->itemRemoved(item, count - toRemove); // number of removed items return count - toRemove; } void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::string& owner) { for (std::vector::const_iterator iter (items.mList.begin()); iter!=items.mList.end(); ++iter) { std::string id = Misc::StringUtils::lowerCase(iter->mItem.toString()); addInitialItem(id, owner, iter->mCount); } flagAsModified(); } void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner, int count, bool topLevel, const std::string& levItem) { if (count == 0) return; //Don't restock with nothing. try { ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count); if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name()) { const ESM::ItemLevList* levItemList = ref.getPtr().get()->mBase; if (topLevel && std::abs(count) > 1 && levItemList->mFlags & ESM::ItemLevList::Each) { for (int i=0; i 0 ? 1 : -1, true, levItemList->mId); return; } else { std::string itemId = MWMechanics::getLevelledItem(ref.getPtr().get()->mBase, false); if (itemId.empty()) return; addInitialItem(itemId, owner, count, false, levItemList->mId); } } else { // A negative count indicates restocking items // For a restocking levelled item, remember what we spawned so we can delete it later when the merchant restocks if (!levItem.empty() && count < 0) { //If there is no item in map, insert it std::map, int>::iterator itemInMap = mLevelledItemMap.insert(std::make_pair(std::make_pair(id, levItem), 0)).first; //Update spawned count itemInMap->second += std::abs(count); } count = std::abs(count); ref.getPtr().getCellRef().setOwner(owner); addImp (ref.getPtr(), count); } } catch (const std::exception& e) { std::cerr << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what() << std::endl; } } void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MWWorld::Ptr& ptr, const std::string& owner) { //allowedForReplace - Holds information about how many items from the list were not sold; // Hence, tells us how many items we don't need to restock. //allowedForReplace[list] <- How many items we should generate(how many of these were sold) std::map allowedForReplace; //Check which lists need restocking: for (std::map, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end();) { int spawnedCount = it->second; //How many items should be in shop originally int itemCount = restockCount(it->first.first); //How many items are there in shop now //If something was not sold if(itemCount >= spawnedCount) { const std::string& parent = it->first.second; // Security check for old saves: //If item is imported from old save(doesn't have an parent) and wasn't sold if(parent == "") { //Remove it, from shop, remove(it->first.first, itemCount, ptr);//ptr is the NPC //And remove it from map, so that when we restock, the new item will have proper parent. mLevelledItemMap.erase(it++); continue; } //Create the entry if it does not exist yet std::map::iterator listInMap = allowedForReplace.insert( std::make_pair(it->first.second, 0)).first; //And signal that we don't need to restock item from this list listInMap->second += std::abs(itemCount); } //If every of the item was sold else if (itemCount == 0) { mLevelledItemMap.erase(it++); continue; } //If some was sold, but some remain else { //Create entry if it does not exist yet std::map::iterator listInMap = allowedForReplace.insert( std::make_pair(it->first.second, 0)).first; //And signal that we don't need to restock all items from this list listInMap->second += std::abs(itemCount); //And update itemCount so we don't mistake it next time. it->second = itemCount; } ++it; } //Restock: //For every item that NPC could have for (std::vector::const_iterator it = items.mList.begin(); it != items.mList.end(); ++it) { //If he shouldn't have it restocked, don't restock it. if (it->mCount >= 0) continue; std::string itemOrList = Misc::StringUtils::lowerCase(it->mItem.toString()); //If it's levelled list, restock if there's need to do so. if (MWBase::Environment::get().getWorld()->getStore().get().search(it->mItem.toString())) { std::map::iterator listInMap = allowedForReplace.find(itemOrList); int restockNum = std::abs(it->mCount); //If we know we must restock less, take it into account if(listInMap != allowedForReplace.end()) restockNum -= std::min(restockNum, listInMap->second); //restock addInitialItem(itemOrList, owner, -restockNum, true); } else { //Restocking static item - just restock to the max count int currentCount = restockCount(itemOrList); if (currentCount < std::abs(it->mCount)) addInitialItem(itemOrList, owner, -(std::abs(it->mCount) - currentCount), true); } } flagAsModified(); } void MWWorld::ContainerStore::clear() { for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter) iter->getRefData().setCount (0); flagAsModified(); } void MWWorld::ContainerStore::flagAsModified() { mWeightUpToDate = false; } float MWWorld::ContainerStore::getWeight() const { if (!mWeightUpToDate) { mCachedWeight = 0; mCachedWeight += getTotalWeight (potions); mCachedWeight += getTotalWeight (appas); mCachedWeight += getTotalWeight (armors); mCachedWeight += getTotalWeight (books); mCachedWeight += getTotalWeight (clothes); mCachedWeight += getTotalWeight (ingreds); mCachedWeight += getTotalWeight (lights); mCachedWeight += getTotalWeight (lockpicks); mCachedWeight += getTotalWeight (miscItems); mCachedWeight += getTotalWeight (probes); mCachedWeight += getTotalWeight (repairs); mCachedWeight += getTotalWeight (weapons); mWeightUpToDate = true; } return mCachedWeight; } int MWWorld::ContainerStore::getType (const ConstPtr& ptr) { if (ptr.isEmpty()) throw std::runtime_error ("can't put a non-existent object into a container"); if (ptr.getTypeName()==typeid (ESM::Potion).name()) return Type_Potion; if (ptr.getTypeName()==typeid (ESM::Apparatus).name()) return Type_Apparatus; if (ptr.getTypeName()==typeid (ESM::Armor).name()) return Type_Armor; if (ptr.getTypeName()==typeid (ESM::Book).name()) return Type_Book; if (ptr.getTypeName()==typeid (ESM::Clothing).name()) return Type_Clothing; if (ptr.getTypeName()==typeid (ESM::Ingredient).name()) return Type_Ingredient; if (ptr.getTypeName()==typeid (ESM::Light).name()) return Type_Light; if (ptr.getTypeName()==typeid (ESM::Lockpick).name()) return Type_Lockpick; if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name()) return Type_Miscellaneous; if (ptr.getTypeName()==typeid (ESM::Probe).name()) return Type_Probe; if (ptr.getTypeName()==typeid (ESM::Repair).name()) return Type_Repair; if (ptr.getTypeName()==typeid (ESM::Weapon).name()) return Type_Weapon; throw std::runtime_error ( "Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container"); } MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id) { MWWorld::Ptr item; int itemHealth = 1; for (MWWorld::ContainerStoreIterator iter = begin(); iter != end(); ++iter) { int iterHealth = iter->getClass().hasItemHealth(*iter) ? iter->getClass().getItemHealth(*iter) : 1; if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id)) { // Prefer the stack with the lowest remaining uses // Try to get item with zero durability only if there are no other items found if (item.isEmpty() || (iterHealth > 0 && iterHealth < itemHealth) || (itemHealth <= 0 && iterHealth > 0)) { item = *iter; itemHealth = iterHealth; } } } return item; } MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id) { { Ptr ptr = searchId (potions, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (appas, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (armors, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (books, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (clothes, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (ingreds, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (lights, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (lockpicks, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (miscItems, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (probes, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (repairs, id, this); if (!ptr.isEmpty()) return ptr; } { Ptr ptr = searchId (weapons, id, this); if (!ptr.isEmpty()) return ptr; } return Ptr(); } void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const { state.mItems.clear(); int index = 0; storeStates (potions, state, index); storeStates (appas, state, index); storeStates (armors, state, index, true); storeStates (books, state, index, true); // not equipable as such, but for selectedEnchantItem storeStates (clothes, state, index, true); storeStates (ingreds, state, index); storeStates (lockpicks, state, index, true); storeStates (miscItems, state, index); storeStates (probes, state, index, true); storeStates (repairs, state, index); storeStates (weapons, state, index, true); storeStates (lights, state, index, true); state.mLevelledItemMap = mLevelledItemMap; } void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory) { clear(); int index = 0; for (std::vector::const_iterator iter (inventory.mItems.begin()); iter!=inventory.mItems.end(); ++iter) { const ESM::ObjectState& state = *iter; int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID); int thisIndex = index++; switch (type) { case ESM::REC_ALCH: getState (potions, state); break; case ESM::REC_APPA: getState (appas, state); break; case ESM::REC_ARMO: readEquipmentState (getState (armors, state), thisIndex, inventory); break; case ESM::REC_BOOK: readEquipmentState (getState (books, state), thisIndex, inventory); break; // not equipable as such, but for selectedEnchantItem case ESM::REC_CLOT: readEquipmentState (getState (clothes, state), thisIndex, inventory); break; case ESM::REC_INGR: getState (ingreds, state); break; case ESM::REC_LOCK: readEquipmentState (getState (lockpicks, state), thisIndex, inventory); break; case ESM::REC_MISC: getState (miscItems, state); break; case ESM::REC_PROB: readEquipmentState (getState (probes, state), thisIndex, inventory); break; case ESM::REC_REPA: getState (repairs, state); break; case ESM::REC_WEAP: readEquipmentState (getState (weapons, state), thisIndex, inventory); break; case ESM::REC_LIGH: readEquipmentState (getState (lights, state), thisIndex, inventory); break; case 0: std::cerr << "Dropping inventory reference to '" << state.mRef.mRefID << "' (object no longer exists)" << std::endl; break; default: std::cerr << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl; break; } } mLevelledItemMap = inventory.mLevelledItemMap; } template template void MWWorld::ContainerStoreIteratorBase::copy (const ContainerStoreIteratorBase& src) { mType = src.mType; mMask = src.mMask; mContainer = src.mContainer; mPtr = src.mPtr; switch (src.mType) { case MWWorld::ContainerStore::Type_Potion: mPotion = src.mPotion; break; case MWWorld::ContainerStore::Type_Apparatus: mApparatus = src.mApparatus; break; case MWWorld::ContainerStore::Type_Armor: mArmor = src.mArmor; break; case MWWorld::ContainerStore::Type_Book: mBook = src.mBook; break; case MWWorld::ContainerStore::Type_Clothing: mClothing = src.mClothing; break; case MWWorld::ContainerStore::Type_Ingredient: mIngredient = src.mIngredient; break; case MWWorld::ContainerStore::Type_Light: mLight = src.mLight; break; case MWWorld::ContainerStore::Type_Lockpick: mLockpick = src.mLockpick; break; case MWWorld::ContainerStore::Type_Miscellaneous: mMiscellaneous = src.mMiscellaneous; break; case MWWorld::ContainerStore::Type_Probe: mProbe = src.mProbe; break; case MWWorld::ContainerStore::Type_Repair: mRepair = src.mRepair; break; case MWWorld::ContainerStore::Type_Weapon: mWeapon = src.mWeapon; break; case -1: break; default: assert(0); } } template void MWWorld::ContainerStoreIteratorBase::incType() { if (mType==0) mType = 1; else if (mType!=-1) { mType <<= 1; if (mType>ContainerStore::Type_Last) mType = -1; } } template void MWWorld::ContainerStoreIteratorBase::nextType() { while (mType!=-1) { incType(); if ((mType & mMask) && mType>0) if (resetIterator()) break; } } template bool MWWorld::ContainerStoreIteratorBase::resetIterator() { switch (mType) { case ContainerStore::Type_Potion: mPotion = mContainer->potions.mList.begin(); return mPotion!=mContainer->potions.mList.end(); case ContainerStore::Type_Apparatus: mApparatus = mContainer->appas.mList.begin(); return mApparatus!=mContainer->appas.mList.end(); case ContainerStore::Type_Armor: mArmor = mContainer->armors.mList.begin(); return mArmor!=mContainer->armors.mList.end(); case ContainerStore::Type_Book: mBook = mContainer->books.mList.begin(); return mBook!=mContainer->books.mList.end(); case ContainerStore::Type_Clothing: mClothing = mContainer->clothes.mList.begin(); return mClothing!=mContainer->clothes.mList.end(); case ContainerStore::Type_Ingredient: mIngredient = mContainer->ingreds.mList.begin(); return mIngredient!=mContainer->ingreds.mList.end(); case ContainerStore::Type_Light: mLight = mContainer->lights.mList.begin(); return mLight!=mContainer->lights.mList.end(); case ContainerStore::Type_Lockpick: mLockpick = mContainer->lockpicks.mList.begin(); return mLockpick!=mContainer->lockpicks.mList.end(); case ContainerStore::Type_Miscellaneous: mMiscellaneous = mContainer->miscItems.mList.begin(); return mMiscellaneous!=mContainer->miscItems.mList.end(); case ContainerStore::Type_Probe: mProbe = mContainer->probes.mList.begin(); return mProbe!=mContainer->probes.mList.end(); case ContainerStore::Type_Repair: mRepair = mContainer->repairs.mList.begin(); return mRepair!=mContainer->repairs.mList.end(); case ContainerStore::Type_Weapon: mWeapon = mContainer->weapons.mList.begin(); return mWeapon!=mContainer->weapons.mList.end(); } return false; } template bool MWWorld::ContainerStoreIteratorBase::incIterator() { switch (mType) { case ContainerStore::Type_Potion: ++mPotion; return mPotion==mContainer->potions.mList.end(); case ContainerStore::Type_Apparatus: ++mApparatus; return mApparatus==mContainer->appas.mList.end(); case ContainerStore::Type_Armor: ++mArmor; return mArmor==mContainer->armors.mList.end(); case ContainerStore::Type_Book: ++mBook; return mBook==mContainer->books.mList.end(); case ContainerStore::Type_Clothing: ++mClothing; return mClothing==mContainer->clothes.mList.end(); case ContainerStore::Type_Ingredient: ++mIngredient; return mIngredient==mContainer->ingreds.mList.end(); case ContainerStore::Type_Light: ++mLight; return mLight==mContainer->lights.mList.end(); case ContainerStore::Type_Lockpick: ++mLockpick; return mLockpick==mContainer->lockpicks.mList.end(); case ContainerStore::Type_Miscellaneous: ++mMiscellaneous; return mMiscellaneous==mContainer->miscItems.mList.end(); case ContainerStore::Type_Probe: ++mProbe; return mProbe==mContainer->probes.mList.end(); case ContainerStore::Type_Repair: ++mRepair; return mRepair==mContainer->repairs.mList.end(); case ContainerStore::Type_Weapon: ++mWeapon; return mWeapon==mContainer->weapons.mList.end(); } return true; } template template bool MWWorld::ContainerStoreIteratorBase::isEqual (const ContainerStoreIteratorBase& other) const { if (mContainer!=other.mContainer) return false; if (mType!=other.mType) return false; switch (mType) { case ContainerStore::Type_Potion: return mPotion==other.mPotion; case ContainerStore::Type_Apparatus: return mApparatus==other.mApparatus; case ContainerStore::Type_Armor: return mArmor==other.mArmor; case ContainerStore::Type_Book: return mBook==other.mBook; case ContainerStore::Type_Clothing: return mClothing==other.mClothing; case ContainerStore::Type_Ingredient: return mIngredient==other.mIngredient; case ContainerStore::Type_Light: return mLight==other.mLight; case ContainerStore::Type_Lockpick: return mLockpick==other.mLockpick; case ContainerStore::Type_Miscellaneous: return mMiscellaneous==other.mMiscellaneous; case ContainerStore::Type_Probe: return mProbe==other.mProbe; case ContainerStore::Type_Repair: return mRepair==other.mRepair; case ContainerStore::Type_Weapon: return mWeapon==other.mWeapon; case -1: return true; } return false; } template PtrType *MWWorld::ContainerStoreIteratorBase::operator->() const { mPtr = **this; return &mPtr; } template PtrType MWWorld::ContainerStoreIteratorBase::operator*() const { PtrType ptr; switch (mType) { case ContainerStore::Type_Potion: ptr = PtrType (&*mPotion, 0); break; case ContainerStore::Type_Apparatus: ptr = PtrType (&*mApparatus, 0); break; case ContainerStore::Type_Armor: ptr = PtrType (&*mArmor, 0); break; case ContainerStore::Type_Book: ptr = PtrType (&*mBook, 0); break; case ContainerStore::Type_Clothing: ptr = PtrType (&*mClothing, 0); break; case ContainerStore::Type_Ingredient: ptr = PtrType (&*mIngredient, 0); break; case ContainerStore::Type_Light: ptr = PtrType (&*mLight, 0); break; case ContainerStore::Type_Lockpick: ptr = PtrType (&*mLockpick, 0); break; case ContainerStore::Type_Miscellaneous: ptr = PtrType (&*mMiscellaneous, 0); break; case ContainerStore::Type_Probe: ptr = PtrType (&*mProbe, 0); break; case ContainerStore::Type_Repair: ptr = PtrType (&*mRepair, 0); break; case ContainerStore::Type_Weapon: ptr = PtrType (&*mWeapon, 0); break; } if (ptr.isEmpty()) throw std::runtime_error ("invalid iterator"); ptr.setContainerStore (mContainer); return ptr; } template MWWorld::ContainerStoreIteratorBase& MWWorld::ContainerStoreIteratorBase::operator++() { do { if (incIterator()) nextType(); } while (mType!=-1 && !(**this).getRefData().getCount()); return *this; } template MWWorld::ContainerStoreIteratorBase MWWorld::ContainerStoreIteratorBase::operator++ (int) { ContainerStoreIteratorBase iter (*this); ++*this; return iter; } template MWWorld::ContainerStoreIteratorBase& MWWorld::ContainerStoreIteratorBase::operator= (const ContainerStoreIteratorBase& rhs) { if (this!=&rhs) { copy(rhs); } return *this; } template int MWWorld::ContainerStoreIteratorBase::getType() const { return mType; } template const MWWorld::ContainerStore *MWWorld::ContainerStoreIteratorBase::getContainerStore() const { return mContainer; } template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container) : mType (-1), mMask (0), mContainer (container) {} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (int mask, ContainerStoreType container) : mType (0), mMask (mask), mContainer (container) { nextType(); if (mType==-1 || (**this).getRefData().getCount()) return; ++*this; } template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Potion), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mPotion(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Apparatus), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mApparatus(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Armor), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mArmor(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Book), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mBook(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Clothing), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mClothing(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Ingredient), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mIngredient(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Light), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLight(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Lockpick), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLockpick(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Miscellaneous), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mMiscellaneous(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Probe), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mProbe(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Repair), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mRepair(iterator){} template MWWorld::ContainerStoreIteratorBase::ContainerStoreIteratorBase (ContainerStoreType container, typename Iterator::type iterator) : mType(MWWorld::ContainerStore::Type_Weapon), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mWeapon(iterator){} template bool MWWorld::operator== (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right) { return left.isEqual (right); } template bool MWWorld::operator!= (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right) { return !(left==right); } template class MWWorld::ContainerStoreIteratorBase; template class MWWorld::ContainerStoreIteratorBase; template bool MWWorld::operator== (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator!= (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator== (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator!= (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator== (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator!= (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator== (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template bool MWWorld::operator!= (const ContainerStoreIteratorBase& left, const ContainerStoreIteratorBase& right); template void MWWorld::ContainerStoreIteratorBase::copy(const ContainerStoreIteratorBase& src); template void MWWorld::ContainerStoreIteratorBase::copy(const ContainerStoreIteratorBase& src); template void MWWorld::ContainerStoreIteratorBase::copy(const ContainerStoreIteratorBase& src);