#include "Dialogue.hpp" #include #include #include using namespace mwmp; void DialogueFunctions::InitializeTopicChanges(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->topicChanges.topics.clear(); } unsigned int DialogueFunctions::GetTopicChangesSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->topicChanges.count; } void DialogueFunctions::AddTopic(unsigned short pid, const char* topicId) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Topic topic; topic.topicId = topicId; player->topicChanges.topics.push_back(topic); } const char *DialogueFunctions::GetTopicId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->topicChanges.count) return "invalid"; return player->topicChanges.topics.at(i).topicId.c_str(); } void DialogueFunctions::SendTopicChanges(unsigned short pid, bool toOthers) noexcept { Player *player; GET_PLAYER(pid, player, ); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_TOPIC)->Send(toOthers); } void DialogueFunctions::PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept { Player *player; GET_PLAYER(pid, player, ); player->animation.groupname = groupname; player->animation.mode = mode; player->animation.count = count; player->animation.persist = persist; mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_ANIM_PLAY); packet->setPlayer(player); packet->Send(false); player->sendToLoaded(packet); } void DialogueFunctions::PlaySpeech(unsigned short pid, const char* sound) noexcept { Player *player; GET_PLAYER(pid, player, ); player->sound = sound; mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPEECH); packet->setPlayer(player); packet->Send(false); player->sendToLoaded(packet); }