#include "soundmanager.hpp" #include #include #include #include #include #include #include #include #include #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" #include "../mwworld/player.hpp" /* Set up the sound manager to use Audiere, FFMPEG or MPG123/libsndfile for input. The OPENMW_USE_x macros are set in CMakeLists.txt. */ #ifdef OPENMW_USE_AUDIERE #include #define SOUND_FACTORY OpenAL_Audiere_Factory #define SOUND_OUT "OpenAL" #define SOUND_IN "Audiere" #endif #ifdef OPENMW_USE_FFMPEG #include #define SOUND_FACTORY OpenAL_FFMpeg_Factory #define SOUND_OUT "OpenAL" #define SOUND_IN "FFmpeg" #endif #ifdef OPENMW_USE_MPG123 #include #define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory #define SOUND_OUT "OpenAL" #define SOUND_IN "mpg123,sndfile" #endif using namespace Mangle::Sound; typedef OEngine::Sound::SoundManager OEManager; ////typedef OEngine::Sound::SoundManagerPtr OEManagerPtr; // Set the position on a sound based on a Ptr. static void setPos(SoundPtr &snd, const MWWorld::Ptr ref) { // Get sound position from the reference const float *pos = ref.getCellRef().pos.pos; // Move the sound, converting from MW coordinates to Ogre // coordinates. snd->setPos(pos[0], pos[2], -pos[1]); } namespace MWSound { SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera, const Files::PathContainer& dataDirs, bool useSound, bool fsstrict, MWWorld::Environment& environment) : mFSStrict(fsstrict) , mEnvironment(environment) , mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY))) , updater(mgr) , cameraTracker(mgr) { if(useSound) { // Make a list of all the sounds Files::PathContainer soundDirs; for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it) { soundDirs.push_back( *it / std::string("Sound")); } for (Files::PathContainer::const_iterator it = soundDirs.begin(); it != soundDirs.end(); ++it) { Files::FileLister(*it, mSoundFiles, true); } // Make a list of all the music tracks Files::PathContainer musicDirs; for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it) { musicDirs.push_back( *it / std::string("Music") / std::string("Explore")); } for (Files::PathContainer::const_iterator it = musicDirs.begin(); it != musicDirs.end(); ++it) { Files::FileLister(*it, mMusicFiles, true); } std::cout << "Sound output: " << SOUND_OUT << std::endl; std::cout << "Sound decoder: " << SOUND_IN << std::endl; // Attach the camera to the camera tracker cameraTracker.followCamera(camera); // Tell Ogre to update the sound system each frame root->addFrameListener(&updater); } test.name = ""; total = 0; } SoundManager::~SoundManager() { Ogre::Root::getSingleton().removeFrameListener(&updater); cameraTracker.unfollowCamera(); } // Convert a soundId to file name, and modify the volume // according to the sounds local volume setting, minRange and // maxRange. std::string SoundManager::lookup(const std::string &soundId, float &volume, float &min, float &max) { const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId); if(snd == NULL) return ""; if(snd->data.volume == 0) volume = 0.0f; else volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0); if(snd->data.minRange == 0 && snd->data.maxRange == 0) { min = 100.0f; max = 2000.0f; } else { min = snd->data.minRange * 20.0f; max = snd->data.maxRange * 50.0f; min = std::max(min, 1.0f); max = std::max(min, max); } return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict); } // Add a sound to the list and play it void SoundManager::add(const std::string &file, MWWorld::Ptr ptr, const std::string &id, float volume, float pitch, float min, float max, bool loop) { try { SoundPtr snd = mgr->load(file); snd->setRepeat(loop); snd->setVolume(volume); snd->setPitch(pitch); snd->setRange(min,max); setPos(snd, ptr); snd->play(); sounds[ptr][id] = WSoundPtr(snd); } catch(...) { std::cout << "Error loading " << file << ", skipping.\n"; } } // Clears all the sub-elements of a given iterator, and then // removes it from 'sounds'. void SoundManager::clearAll(PtrMap::iterator& it) { IDMap::iterator sit = it->second.begin(); while(sit != it->second.end()) { // Get sound pointer, if any SoundPtr snd = sit->second.lock(); // Stop the sound if(snd) snd->stop(); sit++; } // Remove the ptr reference sounds.erase(it); } // Stop a sound and remove it from the list. If id="" then // remove the entire object and stop all its sounds. void SoundManager::remove(MWWorld::Ptr ptr, const std::string &id) { PtrMap::iterator it = sounds.find(ptr); if(it != sounds.end()) { if(id == "") // Kill all references to 'ptr' clearAll(it); else { // Only find the id we're looking for IDMap::iterator it2 = it->second.find(id); if(it2 != it->second.end()) { // Stop the sound and remove it from the list SoundPtr snd = it2->second.lock(); if(snd) snd->stop(); it->second.erase(it2); } } } } bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const { PtrMap::const_iterator it = sounds.find(ptr); if(it != sounds.end()) { IDMap::const_iterator it2 = it->second.find(id); if(it2 != it->second.end()) { // Get a shared_ptr from the weak_ptr SoundPtr snd = it2->second.lock();; // Is it still alive? if(snd) { // Then return its status! return snd->isPlaying(); } } } // Nothing found, sound is not playing return false; } // Remove all references to objects belonging to a given cell void SoundManager::removeCell(const MWWorld::Ptr::CellStore *cell) { PtrMap::iterator it2, it = sounds.begin(); while(it != sounds.end()) { // Make sure to increase the iterator before we erase it. it2 = it++; if(it2->first.getCell() == cell) clearAll(it2); } } void SoundManager::updatePositions(MWWorld::Ptr ptr) { // Find the reference (if any) PtrMap::iterator it = sounds.find(ptr); if(it != sounds.end()) { // Then find all sounds in it (if any) IDMap::iterator it2 = it->second.begin(); for(;it2 != it->second.end(); it2++) { // Get the sound (if it still exists) SoundPtr snd = it2->second.lock(); if(snd) // Update position setPos(snd, ptr); } } } void SoundManager::streamMusicFull(const std::string& filename) { // Play the sound and tell it to stream, if possible. TODO: // Store the reference, the jukebox will need to check status, // control volume etc. if (music) music->stop(); music = mgr->load(filename); music->setStreaming(true); music->setVolume(0.4); music->play(); } void SoundManager::streamMusic(const std::string& filename) { std::string filePath = Files::FileListLocator(mMusicFiles, filename, mFSStrict); if(!filePath.empty()) { streamMusicFull(filePath); } } void SoundManager::startRandomTitle() { if(!mMusicFiles.empty()) { Files::PathContainer::iterator fileIter = mMusicFiles.begin(); srand( time(NULL) ); int r = rand() % mMusicFiles.size() + 1; //old random code std::advance(fileIter, r - 1); std::string music = fileIter->string(); std::cout << "Playing " << music << "\n"; try { streamMusicFull(music); } catch (std::exception &e) { std::cout << " Music Error: " << e.what() << "\n"; } } } bool SoundManager::isMusicPlaying() { bool test = false; if(music) { test = music->isPlaying(); } return test; } void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename) { // The range values are not tested std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict); if(!filePath.empty()) add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false); else std::cout << "Sound file " << filename << " not found, skipping.\n"; } bool SoundManager::sayDone (MWWorld::Ptr ptr) const { return !isPlaying(ptr, "_say_sound"); } void SoundManager::playSound(const std::string& soundId, float volume, float pitch) { // Play and forget float min, max; const std::string &file = lookup(soundId, volume, min, max); if (file != "") { SoundPtr snd = mgr->load(file); snd->setVolume(volume); snd->setRange(min,max); snd->setPitch(pitch); snd->play(); } } void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId, float volume, float pitch, bool loop) { // Look up the sound in the ESM data float min, max; const std::string &file = lookup(soundId, volume, min, max); if (file != "") add(file, ptr, soundId, volume, pitch, min, max, loop); } void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId) { remove(ptr, soundId); } void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell) { removeCell(cell); } bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const { // Mark all sounds as playing, otherwise the scripts will just // keep trying to play them every frame. return isPlaying(ptr, soundId); } void SoundManager::updateObject(MWWorld::Ptr ptr) { updatePositions(ptr); } void SoundManager::update (float duration) { MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell(); //If the region has changed if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10) { timer.restart(); if (test.name != current->cell->region) { total = 0; test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region)); } if(test.soundList.size() > 0) { std::vector::iterator soundIter = test.soundList.begin(); //mEnvironment.mSoundManager if(total == 0) { while (soundIter != test.soundList.end()) { int chance = (int) soundIter->chance; //ESM::NAME32 go = soundIter->sound; //std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n"; soundIter++; total += chance; } } int r = rand() % total; //old random code int pos = 0; soundIter = test.soundList.begin(); while (soundIter != test.soundList.end()) { const ESM::NAME32 go = soundIter->sound; int chance = (int) soundIter->chance; //std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n"; soundIter++; if( r - pos < chance) { //play sound std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n"; mEnvironment.mSoundManager->playSound(go.name, 20.0, 1.0); break; } pos += chance; } } } else if(current->cell->data.flags & current->cell->Interior) { test.name = ""; } } }