#include "manualref.hpp" #include "esmstore.hpp" namespace { template<typename T> void create(const MWWorld::Store<T>& list, const std::string& name, boost::any& refValue, MWWorld::Ptr& ptrValue) { const T* base = list.find(name); ESM::CellRef cellRef; cellRef.mRefNum.unset(); cellRef.mRefID = name; cellRef.mScale = 1; cellRef.mFactionRank = 0; cellRef.mChargeInt = -1; cellRef.mChargeIntRemainder = 0.0f; cellRef.mGoldValue = 1; cellRef.mEnchantmentCharge = -1; cellRef.mTeleport = false; cellRef.mLockLevel = 0; cellRef.mReferenceBlocked = 0; MWWorld::LiveCellRef<T> ref(cellRef, base); refValue = ref; ptrValue = MWWorld::Ptr(&boost::any_cast<MWWorld::LiveCellRef<T>&>(refValue), 0); } } MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const std::string& name, const int count) { std::string lowerName = Misc::StringUtils::lowerCase(name); switch (store.find(lowerName)) { case ESM::REC_ACTI: create(store.get<ESM::Activator>(), lowerName, mRef, mPtr); break; case ESM::REC_ALCH: create(store.get<ESM::Potion>(), lowerName, mRef, mPtr); break; case ESM::REC_APPA: create(store.get<ESM::Apparatus>(), lowerName, mRef, mPtr); break; case ESM::REC_ARMO: create(store.get<ESM::Armor>(), lowerName, mRef, mPtr); break; case ESM::REC_BOOK: create(store.get<ESM::Book>(), lowerName, mRef, mPtr); break; case ESM::REC_CLOT: create(store.get<ESM::Clothing>(), lowerName, mRef, mPtr); break; case ESM::REC_CONT: create(store.get<ESM::Container>(), lowerName, mRef, mPtr); break; case ESM::REC_CREA: create(store.get<ESM::Creature>(), lowerName, mRef, mPtr); break; case ESM::REC_DOOR: create(store.get<ESM::Door>(), lowerName, mRef, mPtr); break; case ESM::REC_INGR: create(store.get<ESM::Ingredient>(), lowerName, mRef, mPtr); break; case ESM::REC_LEVC: create(store.get<ESM::CreatureLevList>(), lowerName, mRef, mPtr); break; case ESM::REC_LEVI: create(store.get<ESM::ItemLevList>(), lowerName, mRef, mPtr); break; case ESM::REC_LIGH: create(store.get<ESM::Light>(), lowerName, mRef, mPtr); break; case ESM::REC_LOCK: create(store.get<ESM::Lockpick>(), lowerName, mRef, mPtr); break; case ESM::REC_MISC: create(store.get<ESM::Miscellaneous>(), lowerName, mRef, mPtr); break; case ESM::REC_NPC_: create(store.get<ESM::NPC>(), lowerName, mRef, mPtr); break; case ESM::REC_PROB: create(store.get<ESM::Probe>(), lowerName, mRef, mPtr); break; case ESM::REC_REPA: create(store.get<ESM::Repair>(), lowerName, mRef, mPtr); break; case ESM::REC_STAT: create(store.get<ESM::Static>(), lowerName, mRef, mPtr); break; case ESM::REC_WEAP: create(store.get<ESM::Weapon>(), lowerName, mRef, mPtr); break; case ESM::REC_BODY: create(store.get<ESM::BodyPart>(), lowerName, mRef, mPtr); break; case 0: throw std::logic_error("failed to create manual cell ref for " + lowerName + " (unknown ID)"); default: throw std::logic_error("failed to create manual cell ref for " + lowerName + " (unknown type)"); } mPtr.getRefData().setCount(count); }