#ifndef OPENMW_PROCESSORPLAYERINTERACTION_HPP #define OPENMW_PROCESSORPLAYERINTERACTION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerInteraction final : public PlayerProcessor { public: ProcessorPlayerInteraction() { BPP_INIT(ID_PLAYER_INTERACTION) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); Networking::get().getState().getEventCtrl().Call(player); } }; } #endif //OPENMW_PROCESSORPLAYERINTERACTION_HPP