#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H #define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H #include "recastmeshbuilder.hpp" #include "recastmeshobject.hpp" #include "objectid.hpp" #include <LinearMath/btTransform.h> #include <osg/Vec2i> #include <boost/optional.hpp> #include <map> #include <unordered_map> #include <list> class btCollisionShape; namespace DetourNavigator { struct RemovedRecastMeshObject { std::reference_wrapper<const btCollisionShape> mShape; btTransform mTransform; }; class RecastMeshManager { public: struct Water { int mCellSize = 0; btTransform mTransform; }; RecastMeshManager(const Settings& settings, const TileBounds& bounds, std::size_t generation); bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform, const AreaType areaType); bool updateObject(const ObjectId id, const btTransform& transform, const AreaType areaType); bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform); boost::optional<Water> removeWater(const osg::Vec2i& cellPosition); boost::optional<RemovedRecastMeshObject> removeObject(const ObjectId id); std::shared_ptr<RecastMesh> getMesh(); bool isEmpty() const; private: std::size_t mRevision = 0; std::size_t mLastBuildRevision = 0; std::size_t mGeneration; RecastMeshBuilder mMeshBuilder; std::list<RecastMeshObject> mObjectsOrder; std::unordered_map<ObjectId, std::list<RecastMeshObject>::iterator> mObjects; std::list<Water> mWaterOrder; std::map<osg::Vec2i, std::list<Water>::iterator> mWater; void rebuild(); }; } #endif