#ifndef OPENMW_COMPONENTS_ESM_QUICKKEYS_H #define OPENMW_COMPONENTS_ESM_QUICKKEYS_H #include <vector> #include <string> namespace ESM { class ESMReader; class ESMWriter; struct QuickKeys { struct QuickKey { int mType; std::string mId; // Spell or Item ID }; std::vector<QuickKey> mKeys; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif