#include "PacketPlayerLevel.hpp" #include using namespace mwmp; PacketPlayerLevel::PacketPlayerLevel(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_LEVEL; } void PacketPlayerLevel::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); RW(player->creatureStats.mLevel, send); RW(player->npcStats.mLevelProgress, send); }